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BitmapData creator
/*----- Author: Tim Henager Usage: 1. use createFromLibrary() to create a bitmapData object of an embedded image: var bitmap:BitmapData = createFromLibrary("imageID"); //imageID = linkageID of image to create as bitmapData object 2. Use createFromExternal() to create a bitmapData object of an externally loaded image: var bitmap:BitmapData; loadListener.onLoadInit = function(loader_mc:MovieClip) { //-----this function call is optional-----// bitmapOptions(matrix, colorTransform, blendMode, smoothing); //-----returns the bitmapData Object-----// bitmap = createFromExternal(loader_mc); }; ----*/ import flash.display.BitmapData; import flash.geom.Matrix; import flash.geom.ColorTransform; import flash.geom.Rectangle; class com.bitmap.CreateBitmapData extends MovieClip { public var options:Boolean; public var b_matrix:Matrix; public var b_color:ColorTransform; public var b_blend:String; public var b_smooth:Boolean; public function CreateBitmapData(){} //-----Set bitmapData.draw parameters (optional)-----// public function bitmapOptions(matrix:Matrix, tint:ColorTransform, blend:String, smooth:Boolean):Void { b_matrix = matrix; b_color = tint; b_blend = blend; b_smooth = smooth; if(b_matrix && b_color && b_blend && b_smooth != null){ options = true; } } //-----create bitmapData from an image in the libraray with linkage ID-----// public function createFromLibrary(id:String):BitmapData { var bitmap:BitmapData = BitmapData.loadBitmap(id); var mc = this.createEmptyMovieClip("mc", this.getNextHighestDepth()); mc.attachBitmap(bitmap, 100, "never", true); return bitmap; } //-----create bitmapData from an externally loaded image-----// public function createFromExternal(temp_mc:MovieClip):BitmapData { var mc = this.createEmptyMovieClip("mc", this.getNextHighestDepth()); var bitmap = new BitmapData(temp_mc._width, temp_mc._height, true); if(options){ bitmap.draw(temp_mc, b_matrix, b_color, b_blend, bitmap.rectangle, b_smooth); }else{ bitmap.draw(temp_mc); } mc.attachBitmap(bitmap, 100, "never", true); temp_mc.removeMovieClip(); return bitmap; } } Posted by: Tim Henager | website http://www.timhenager.com |
/*------------------------------------------------------------------------------------------------------------ | | Author: Eric Feminella | Issued: 08.19.05 | Copyright (c)2005 www.ericfeminella.com | Class: DragnDrop | -------------------------------------------------------------------------------------------------------------/ | | Instantiate new instance of DragnDrop class as follows: | var varname:DragnDrop = new DragnDrop(dragObj, targetObj, _enabled, _alpha, _visible, _play, _mainPlay); | | | Arguments for constructor are as follows: | 1.) dragObj:Object = Object to drag | 2.) targetObj:Object = Target Object | 3.) _enabled:Boolean = Disable Drag Object | 4.) alpha:Number = Change _alpha of Drap Object | 5.) _visible:Boolean = Visibility of Drag Object | 6.) _play:Number = Drag Object - play frame number | 7.) _mainPlay:Number = Main timeline / _level - play frame number | | | Sample: | var dd:DragnDrop = new DragnDrop(this.circle, this.square, null, 80, true, null, null); | | -------------------------------------------------------------------------------------------------------------*/ class DragnDrop { private var drag:Object; private var target:Object; private static var _this:Object; private var drag_x:Number; private var drag_y:Number; private var target_x:Number; private var target_y:Number; private var enabled:Boolean; private var alpha:Number; private var visible:Boolean; private var dragPlay:Number; private var mainPlay:Number; // constructor for DragnDrop class - dragObj, targetObj, _enabled, _alpha, _visible, _play, _mainPlay function DragnDrop(dragObj:Object, targetObj:Object, _enabled:Boolean, alpha:Number, _visible:Boolean, _play:Number, _mainPlay:Number) { DragnDrop._this = this; this.drag = dragObj; this.target = targetObj; this.drag_x = dragObj._x; this.drag_y = dragObj._y; this.target_x = targetObj._x; this.target_y = targetObj._y; this.enabled = _enabled; this.alpha = alpha; this.visible - _visible; this.dragPlay = _play; this.mainPlay = _mainPlay; build(); } private function build():Void { this.drag.onPress = function() { DragnDrop._this.Drag(); }; this.drag.onRelease = function() { DragnDrop._this.Drop(); }; } private function Drag():Void { this.drag.startDrag(); } private function Drop():Void { this.drag.stopDrag(); if (eval(this.drag._droptarget) == this.target) { this.drag.enabled = this.enabled; this.drag._alpha = this.alpha; this.drag.gotoAndPlay(this.dragPlay); this.drag._visible = this.visible; this.drag._x = this.target_x; this.drag._y = this.target_y; gotoAndStop(mainPlay); } else { this.drag._x = this.drag_x; this.drag._y = this.drag_y; } } } Posted by: elaine | website http://www.ultrashock.com |
/** * @author: Eric Feminella * @version 1.1 * @copyright: http://www.ericfeminella.com */ package { import flash.net.LocalConnection; import flash.events.StatusEvent; import flash.net.navigateToURL; import flash.net.URLRequest; import mx.controls.Alert; public final class e { public static function trace(objectToTrace:Object, recursivelyTraceOnce:Boolean = false, recursivelyTraceAll:Boolean = false):void { var conn:LocalConnection; conn = new LocalConnection(); if (recursivelyTraceOnce) { TraceObject.filterObject(objectToTrace, recursivelyTraceAll); } conn.send("myConnection", "lcHandler", objectToTrace); conn.addEventListener(StatusEvent.STATUS, onStatus); } public static function show(messageStr:String):void { Alert.show(messageStr); } public static function alert(messageStr:String):void { var request:URLRequest = new URLRequest("javascript:alert('Message: \n" + messageStr + "')"); navigateToURL(request); } private static function onStatus(event:StatusEvent):void { switch (event.level) { case "status": //trace("LocalConnection.send() succeeded"); break; case "error": Alert.show("LocalConnection.send() failed"); break; } } } } Posted by: Eric Feminella | website http://www.ericfeminella.com |
/** * @author: Eric Feminella * @url: http://www.ericfeminella.com * @copyright: (c)2004 - 2006 code.ericfeminella.com */ dynamic class EnumeratedType { public function EnumeratedType() { for (var i = 0; i < arguments.length; i++) { this[arguments[i]] = i; } } } Posted by: Eric Feminella | website http://www.ericfeminella.com |
/** * @author: Eric Feminella * @url: http://www.ericfeminella.com * @class: IntervalMethodCall * @usage: makes a method call on an object for a given amount of time * @updates: Version 2.0 will allow for multiple params to be passed * @param: Constructor: takes an object(generic object or class), * method(String), params(String), maximum(number) calls and duration(seconds) * @param: beginInterval [method] begins method call * @example: * var methodCallTest:IntervalMethodCall = new IntervalMethodCall(this, "functionCallTest", "hello World", 12, .5); * this.methodCallTest.beginInterval(); * function functionCallTest(str){ * trace(str); * } */ class IntervalMethodCall { private var intervalId:Number; private var methodCallInterval:Number; private var scope:Object = {}; private var method:String; private var param:String; private var count:Number = 0; private var maxCount:Number; private var duration:Number; public function IntervalMethodCall(scope:Object, method:String, param:String, maxCount:Number, duration:Number) { this.scope = scope; this.method = method; this.param = param; this.maxCount = maxCount -1; this.duration = duration * 1000; } public function beginInterval():Void { if (this.intervalId != null) { clearInterval(this.intervalId); clearInterval(this.methodCallInterval); } this.methodCallInterval = setInterval(this.scope, this.method, this.duration, this.param); this.intervalId = setInterval(this, "executeCallback", this.duration); } public function executeCallback():Void { if (this.count >= this.maxCount) { clearInterval(this.intervalId); clearInterval(this.methodCallInterval); this.count = 0; } this.count++; } } Posted by: Eric Feminella | website http://www.ericfeminella.com |

