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soft fade flip
/* You must have a Folder named _mp3_ and an mp3 file inside named _atmo.mp3_ Use a Button _FadeFlip_ to call this script Please leave the following Line intact: soft fade flip coded by jochen preusche - www.jochenpreusche.de*/ i = 0; c = 100; // change in d = 300; // duration of change process. Framerate related atmo = new Sound(); atmo.loadSound("mp3/atmo.mp3", true); atmo.onLoad = function() { atmo.setVolume(0); atmo.start(); }; cm = c; cmc = c; fadeValue = c; inOut = "out"; FadeFlip.onRelease = function() { i = i+(d-(2*(i%d))); cm = cm*(-1); if (cm != c) { cmc = (0); } if (cm == c) { cmc = (c); } if (inOut == "in") { inOut = "out"; } else { inOut = "in"; } Fade (); }; function Fade () { _root.onEnterFrame = function() { if (((inOut == "out") && (fadeValue>0)) || ((inOut == "in") && (fadeValue Posted by: Jochen Preusche | website http://www.jochenpreusche.de |
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Sound loops until button is pressed Damien Mason //on the frame//
stop();
introStatus=0
Loop01 = new Sound();
Loop01.attachSound("intro");
Loop01.start(0,1);
Loop01.onSoundComplete = function() {
if ( introStatus==0 ) {
Loop01.start(0,1);
} else if ( introStatus==1 ) {
gotoAndStop("level 1");
}
}
on (release) {
introStatus = 1
}Posted by: Damien Mason | website http://www.bssc.edu.au/staff/pages/damien |
// soundplayer code by flash.andihaas.de var tl = this; // timeline var pfad = "music/"; //folder path var trackList_arr = ["track1.mp3", "track2.mp3", "track3.mp3"]; var trackNames_arr = ["song 1", "song 2", "song 3"]; var m = new Sound(this); function SoundPlayer(arg) { loop = 1; arg--; //static count vars tl.anzeige.text = "Playing: "+trackNames_arr[arg]; //display // trace("Playing: "+trackNames_arr[arg]); m.loadSound(pfad+trackList_arr[arg], true); m.onSoundComplete = function() { tl.anzeige.text = "Playing: "+trackNames_arr[arg]+" ;) "+loop+++". times"; trace("Playing: "+trackNames_arr[arg]+" zum "+loop+++". mal"); m.loadSound(pfad+trackList_arr[arg], true); }; } //navi for (var i = 1; i<=trackList_arr.length; i++) { tl["btn_"+i].id = i; tl["btn_"+i].onPress = function() { SoundPlayer(this.id); }; } Posted by: Andi Haas | website http://www.andihaas.de |
Sound.prototype.queue=function()
{
this.attachSound(arguments[0][0]);
this.control=1;
this.sounds=arguments[0];
this.start();
this.onSoundComplete=function()
{
if(Number(this.sounds.length) == Number(this.control))
delete this.onSoundComplete;
else
{
this.attachSound(this.sounds[this.control++]);
this.start();
}
}
}
som=new Sound();
som.queue(["s1","s2","s3","s4"]);//linkages
Posted by: Victor Fernandes fogaça | website http://www.oscobras.cjb.net |
if i wanted to make a sound called "gong" (without the quotes) play when the key G is pressed i would put in the following code.
on (keyPress "g") {
mySound= new Sound
mySound.attachSound("gong")
mySound.start(0,1)
}Posted by: Xtraterrestrial | website http://diverse.orcon.net.nz |

