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diddles
04-03-2006, 10:14 PM
Just wondering if someone could point me to a good website/tutorial/book demonstrating how to simulate camera movement in Flash animations (e.g. trucking, panning etc). I can't use actionscript in my animation, so it's all tweening (bleh!).

Any help would be greatly appreciated!

Dylan Marvin
04-08-2006, 05:08 AM
I'm not a 2004 guru, so I don't know exactly how they work, or if it "writes" code or not, but someone here once linked to a great camera component article (found it: Google "Sham Bhangal camera component").
But even that simulates what you can accomplish by "hand-tweening". Basically, when you finish a "scene" in your animation (not Scene as in Flash's Scenes, but scene as in a "snippet of drama", say, 5 seconds), copy all the layers into a graphic, and replace that "scene" with that graphic. Now tween that graphic all day long until you're the envy of Tak Fujimoto.
Note, if you need to zoom out, you may have to draw your backrounds bigger than the stage (or start from a zoomed-in point and work your way to 100%).

diddles
04-18-2006, 08:25 PM
Thanks for the help mr marvin - sorry for the delay in thanking you but i've been on my holidays! I saw this camera before but forgot all about it. Not sure if I can use it yet with what I'm doing as the animation is for TV broadcast so has to be rendered out. Thanks anyway!

Diddles

Dylan Marvin
04-18-2006, 08:32 PM
:)
The method of putting your entire timeline, or clips of your timeline, into a graphic and tweening it around the stage should work absolutely fine for exporting as a QT movie or whatever for TV, DVD, etc...
And I've heard rumors about a program that can capture flash that uses script for exactly this kind of thing, but you'd have to search around for them.