jedi23
06-30-2006, 08:52 AM
i have a preloader problem...
this is my code:
stop();
myInterval = setInterval (preloader, 10);
function preloader () {
if (getBytesLoaded()>=getBytesTotal()) {
play();
clearInterval(myInterval);
}
bar_mc._xscale = (getBytesLoaded()/getBytesTotal())*100;
myLoading_txt = Math.round(getBytesLoaded()/getBytesTotal()*100)+"% of Bytes Loaded";
}
...it's written on the first frame of the movie.
i have a movie clip with this code at _level0 and another movie clip has this at _level1.
I have a button at _level0 with this code:
on(release){
unloadMovie(1);
loadMovieNum("myMovie.swf",1);
}
....It's written in a button.
What i want to do is when i click on the button, it unloads whatever movie is at level 1 then load a new movie on to the same level which is level1.
Here's the problem, if i click the button before the preloder is done loading the whole movie at level1, it screws up my entire movie already. Why? and how can i remedy this?
HELP PLEASE...:confused:
this is my code:
stop();
myInterval = setInterval (preloader, 10);
function preloader () {
if (getBytesLoaded()>=getBytesTotal()) {
play();
clearInterval(myInterval);
}
bar_mc._xscale = (getBytesLoaded()/getBytesTotal())*100;
myLoading_txt = Math.round(getBytesLoaded()/getBytesTotal()*100)+"% of Bytes Loaded";
}
...it's written on the first frame of the movie.
i have a movie clip with this code at _level0 and another movie clip has this at _level1.
I have a button at _level0 with this code:
on(release){
unloadMovie(1);
loadMovieNum("myMovie.swf",1);
}
....It's written in a button.
What i want to do is when i click on the button, it unloads whatever movie is at level 1 then load a new movie on to the same level which is level1.
Here's the problem, if i click the button before the preloder is done loading the whole movie at level1, it screws up my entire movie already. Why? and how can i remedy this?
HELP PLEASE...:confused: