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View Full Version : "Parking" Frames


cembert
04-22-2002, 04:29 PM
I have a problem. I set up a intro with 8 buttons, all loading .swf's on different levels. The lower levels remain active, screwing up the navigation. I have been told to "park" the frames in each .swf. I really am confused to what this means and how I should apply it. Any help from the more experienced would be greatly appreciated.

farafiro
04-23-2002, 09:17 AM
what does that PARK means?? and who told u so???

Well I donno what is your problem but if it is that u wanna each loaded mc removes the older one u either loads them into the same level, or into a target, and use that target to be a holder to all of them

Rupert
04-24-2002, 01:42 AM
Without seeing it in context - its a bit hard to tell - however i would say that what might have been meant was to send the playhead in any of the background swfs to a frame (within themselves) that contains the same graphical content but has no active buttons or other scripts - visually there is no change but it effectively deactivates any interactivity until you send the playhead back to the active section of the swf.

Cheers,

Rupert