iagrl
04-25-2002, 07:33 PM
help!
my trouble is this -
we are using max swift 3d to output these great 3d pie graph animations as swf files. i have loaded the animation onto level 2. i can't make it stop looping. this is the action for the keyframe.
stop ();
loadMovieNum ("pieopen.swf", 2);
_level2.gotoAndStop(1);
how do i reference it and make it stop????? help. i am on a tight deadline. i've been searching and i can't seem find what i'm looking for. i know it is probably something simple. anyone????
thanks.
my trouble is this -
we are using max swift 3d to output these great 3d pie graph animations as swf files. i have loaded the animation onto level 2. i can't make it stop looping. this is the action for the keyframe.
stop ();
loadMovieNum ("pieopen.swf", 2);
_level2.gotoAndStop(1);
how do i reference it and make it stop????? help. i am on a tight deadline. i've been searching and i can't seem find what i'm looking for. i know it is probably something simple. anyone????
thanks.