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View Full Version : Shared object does not save on a few machines


manslyavite
08-25-2006, 05:14 PM
Hello,
I have created an application that is run locally. The first time the user logs in they must be connected to the internet. Anytime after if they login and there is no internet connection the log in is based off the values stored in a shared object from the initial login.

This works fine and dandy for most users except 3, who get a message that the shared object doesn't exist everytime. They are using the same version of windows and configurations. I checked that they are allowing stored objects to be saved, does anyone else know what could cause it?

Thanks

manslyavite
08-29-2006, 06:40 PM
I was just wondering if anyone would know why this is happening. I am still having the issue but have no idea why.

sophistikat
08-29-2006, 08:17 PM
The Flash Help acknowledges this problem so i can't give you a definate answerLocal shared objects can be very useful, but they have some limitations that are important to consider as you design your application. Sometimes your SWF files may not be allowed to write local shared objects, and sometimes the data stored in local shared objects can be deleted without your knowledge. Flash Player users can manage the disk space that is available to individual domains or to all domains. When users lower the amount of disk space available, some local shared objects may be deleted. Flash Player users also have privacy controls that can prevent third-party domains (domains other than the domain in the current browser address bar) from reading or writing local shared objects.... so how are you running the application?- web browser or flash player or projector?

manslyavite
08-29-2006, 08:38 PM
the application is an .exe The problem is the shared object is there it is just not read at times. For instance the user tried to login based off the values stored in the shared object but the shared object could not be found. Then they closed a couple programs and could login again.