ujbrody
09-17-2006, 04:53 AM
Hi.
I am starting a new project in Flash, which is going to be a sound mixer. I will have sound loops and the user will be able to play with the volume of each loop.
Since I need the loops to be in perfect sync, I am thinking of playing them all from the start and mute them. When the user "activates" one loop, and mute will be off, and then he/she will be able to play with the volume.
Does anyone have any idea about how many sound files Flash can handle at the same time without breaking down the processor?
Thanks,
Uri
I am starting a new project in Flash, which is going to be a sound mixer. I will have sound loops and the user will be able to play with the volume of each loop.
Since I need the loops to be in perfect sync, I am thinking of playing them all from the start and mute them. When the user "activates" one loop, and mute will be off, and then he/she will be able to play with the volume.
Does anyone have any idea about how many sound files Flash can handle at the same time without breaking down the processor?
Thanks,
Uri