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Assertnfailure
10-11-2006, 08:38 AM
http://www.schelterstudios.com/labs/spectrums/spectrum.html

yeah I know i shamelessly took the ring idea from Lee from the gotoandlearn forums, but the graphics API is the easy part...under the hood I went much more elaborate and built some utility waveform/frequency samplers that can be shared by anything in your project to permit sweet stylistic effects based on floating point values.

In this example I took the ring visual a step further and used alot of different samples of spectral data.

rings colors: color effects applied to smaller rings correlate to low frequencies while color effects applied to larger rings correlate to high frequencies. (red = left channel, blue = right channel, purple = both)

ring ripples: diagonal translation relates to the left channel waveform data.

ring thickness: line thickness relates to the right channel waveform data.

smartie_on_computer
10-16-2006, 02:38 AM
thats neat, i gues that is made in flash 9 :p

Assertnfailure
10-16-2006, 04:03 AM
yep :)

Assertnfailure
10-19-2006, 07:16 AM
Ok.....to demonstrate the potential for spectral data in interactive applications, here's another experiment I put together using the same sampler classes I built for the previous example.

http://www.schelterstudios.com/labs/spectrums/spectrum2.html

pixelwit
10-19-2006, 12:17 PM
That last one's pretty nifty.

-PiXELWiT
http://www.pixelwit.com