Assertnfailure
10-12-2006, 10:33 PM
So as you may or may not know, SoundMixer is a static class introduced with AS 3.0 for global control over sound. Well, my friend and I have been playing with the computeSpectrum() method for SoundMixer and discovered something interesting....it picks up sound from OTHER swfs running on the same machine as well. It seems like a localconnection type of interactivity, but as far as I know the external swfs that were causing the conflict weren't specifically programmed to transmit sound data via localconnection. Is this due to a hardware level interaction with the sound card that all swfs share for such methods?
I had previously envisioned the potential of computeSpectrum expanding the horizons of possibilities...with crazy ideas like building games where the level might shift or shake based on specific frequencies of a song playing, but would this global merging of sound data allow a doorway for cheaters to beat such games through means of introducing their own music via external swfs? :p
I had previously envisioned the potential of computeSpectrum expanding the horizons of possibilities...with crazy ideas like building games where the level might shift or shake based on specific frequencies of a song playing, but would this global merging of sound data allow a doorway for cheaters to beat such games through means of introducing their own music via external swfs? :p