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View Full Version : Racing Game! feel free to BURN SOME RUBBER..


Ivar
05-16-2002, 11:30 AM
Please check out my racing game! It«s far from finished, with only one track completed. (there«s also a few bugs I think...)

You are racing against the computer (blue car).

CONTROLS:

"UP" forward "LEFT" hmmm... well it isn«t an I.Q. test..

"n" = NITRO (speeds up the car for a moment)
"h" = HORN (has no other meaning than som sound)

Check out: www.saxen.as/raceordie/raceordie.html (http://www.saxen.as/raceordie/raceordie.html)

It does require a very fast CPU to run properly....
...if anyone has some tips that will make it more smoothly on slower machines please let me know.

Enjoy!

sfa
05-16-2002, 03:00 PM
That is very cool indeed, reminds me of that game...iroman I think it was called. Though.......is there something I'm missing or is it really impossible to win?

SFA

vilehelm
05-16-2002, 03:19 PM
I'd get rid of that bit mapped background...It looks like the cars are bitmapped too.... You look like you know what you're doing photoshop wise so putting something nice looking together in illustrator shouldn't be hard.

Also you need a countdown to get ready. The computer was around the first turn before I even hit the gas. I like the slide...

Other wise quite fun, wish it wen a little faster...

Ivar
05-20-2002, 02:00 PM
Sorry That Iam late on the feedback....

SFA:
You«re right... I«ve been very inspired by Ironman. :)

Vilehelm:
So what«s the benefits of changing the background to non-bitmapped graphics? Do you now if it will make it run smoother on slower machines or is it just the size in kb that will be redused? Also you«re right about the countdown.

One more thing:
What requires most machine power:
¥ Actionscripting like math and all that..
¥ A hole lot of if«s and else
¥ Many MC and instances
¥ Graphics

AND.... is it very hard to make this a multiplayer racing game??
I have very little knowledge of XML, Perl, Cgi, Asp etc.....

vilehelm
05-20-2002, 02:37 PM
For multiplayer you need a socket connection to an engine so that info is streaming back and forth constantly.

I'm may be getting my driving games screwed up here (there seem to be a lot of them being submitted right now) but basically speaking the flatter image is going to perform better. I think since there's no scrolling you might be able to get away with having a modulated grass area and make the track a little flatter.

It's not that critical in this instance. If the background was in motion it would be.

Ivar
05-20-2002, 02:41 PM
Hmm.. Socket connection.... Is that hard stuff or do you know any tutorials or places I could learn/copy from?

vilehelm
05-20-2002, 03:17 PM
Look at this (http://www.actionscript.org/books/flash_5/) there is a book called multi-user sites by FOE.

Very good, explains a lot about networks and different ways that info can be passed from machine to machine...

Also look back through Flash Chat Project forum and you'll see some info there about socket connections. You have to dig back quite awhile...

momentus
05-20-2002, 08:19 PM
This is going to be a killer game. It feels really smooth, the slides are an excellent feature, and the AI performs very well (too well, perhaps, as I lose terribly every single time).

One minor glitch: If I run my car head on into a wall I am simply turned around. I don't think that's quite right. I can see that the function works well if I am 'bouncing' from wall to wall on a straightaway, but if I run into a wall head first it feels unnatural. (Maybe if I was a better driver I wouldn't have this problem... )

It's looking very very good. I will very much like to see the project as it progresses.

Ivar
05-21-2002, 08:54 AM
Thanx for your feedback Momentus!
....and you Vilhelm :)

You noticed that when you crashes into the walls the bouncing is a bit strange. I«m gonna change it so that it feel more natural. I«ve used around 50 different "walls" to make a fence around the track, but that clearly cost too much machine-power. I will reduse the number as much as possible and change the chash-coding... :)

I will soon (a few days) send the link to the updated version...

Thank you all for your help :p