newblack
11-16-2006, 04:50 PM
I'm beginning work on a kit for game development that will be half OS and half for $ale- the latter half hopefully deployed as an Apollo app depending on the project's natural timeline.
The OS part:
Physics engine
Motion libraries
AI frameworks
Abstract Game datatypes( levels, score, timer etc.)
All built into a unified event system
The *software* part($$):
A level editor
A motion builder
A character builder/animator
Drag and drop physics simulation
AI editor
Generic Games CMS
The general idea, having worked at a game development firm, is to break up the work into the parts that it gets broken up into anyway: game design / game programming. But insomuch offer a uniform means to integrate the two.
The *software* aspect will be very graphically oriented and designed for users who have no programming experience- but will create objects that tie in to the OS game dev framework.
I'd like to know a few things:
1. If you work at a game dev firm, does this seem like it fits your work flow?
2. What would be a reasonable price, given the assumption that the grahical editors are commercial quality applications?
3. Would you be interested in working on a project like this in a user-oriented capacity? (writing tutorials/faq's/ux ideology)
4. Would you be interested in working on this in a graphical capacity? (design/redesign)
5. What suggestions might you have?
6. If this is something you'd use, either as a developer or game designer, what would you like to see that isn't listed?
Thanks!!
The OS part:
Physics engine
Motion libraries
AI frameworks
Abstract Game datatypes( levels, score, timer etc.)
All built into a unified event system
The *software* part($$):
A level editor
A motion builder
A character builder/animator
Drag and drop physics simulation
AI editor
Generic Games CMS
The general idea, having worked at a game development firm, is to break up the work into the parts that it gets broken up into anyway: game design / game programming. But insomuch offer a uniform means to integrate the two.
The *software* aspect will be very graphically oriented and designed for users who have no programming experience- but will create objects that tie in to the OS game dev framework.
I'd like to know a few things:
1. If you work at a game dev firm, does this seem like it fits your work flow?
2. What would be a reasonable price, given the assumption that the grahical editors are commercial quality applications?
3. Would you be interested in working on a project like this in a user-oriented capacity? (writing tutorials/faq's/ux ideology)
4. Would you be interested in working on this in a graphical capacity? (design/redesign)
5. What suggestions might you have?
6. If this is something you'd use, either as a developer or game designer, what would you like to see that isn't listed?
Thanks!!