monsoon
06-14-2007, 05:18 AM
Hi,
I've been scouring the web looking for concrete descriptions of how different content affects performance (CPU load) in flash. I'm interested solely in the visual side, i'm fine for optimising code but would love to know if anyone has any idea on the following:
*does CPU load get affected depending on how you stack vectors and bitmaps over and under each other and in multiples, animated and still? I've noticed having a PNG background is generally a lot better than vector, which makes sense seeing as it only needs to render once but there are a lot of permutations to test and surely someone has some knowledge already?
do animated clips made up of PNGs perform better than vector ones. I know overly complex vectors are bad news but for simple stuff?
what can be masked fine and what takes a huge speed hit? thinking here of PNG (with and without alpha), vector, video, JPG, both still and animated and with different permutations of background/stacking.
Also, I noticed there's more interest in performance with Flex than Flash, what with the limited medium but does that advice go for standard Flash too?
for my part, I know that the bigger the redraw region the bigger the CPU hit and the same with higher frame rates. over to you...
I've been scouring the web looking for concrete descriptions of how different content affects performance (CPU load) in flash. I'm interested solely in the visual side, i'm fine for optimising code but would love to know if anyone has any idea on the following:
*does CPU load get affected depending on how you stack vectors and bitmaps over and under each other and in multiples, animated and still? I've noticed having a PNG background is generally a lot better than vector, which makes sense seeing as it only needs to render once but there are a lot of permutations to test and surely someone has some knowledge already?
do animated clips made up of PNGs perform better than vector ones. I know overly complex vectors are bad news but for simple stuff?
what can be masked fine and what takes a huge speed hit? thinking here of PNG (with and without alpha), vector, video, JPG, both still and animated and with different permutations of background/stacking.
Also, I noticed there's more interest in performance with Flex than Flash, what with the limited medium but does that advice go for standard Flash too?
for my part, I know that the bigger the redraw region the bigger the CPU hit and the same with higher frame rates. over to you...