quiet.mountain@yahoo.com
06-20-2007, 10:18 PM
Hi there,
I would like to import and manipulate hundreds of .ai files to Flash CS3. I can do all of the manipulation I need using jsfl together with custom c code, once I get them in.
The issue I'm having is right at the start - automatically importing the .ai files using my custom settings.
I've disabled the import dialog box for the Illustrator import, and then called:
var URI = 'file:///C|/Templates/brocade.ai';
fl.getDocumentDOM().importFile(URI);
Problem is that not all of the shapes in the .ai file are being checked for import by default. Some are, some aren't - seems pretty random.
Is there any way of forcing a default of importing everything present in the .ai file?
If not is there any way of writing a script to manipulate the "import dialog box" to check all of the items for import - I've had a look at fl.xmlui but thought it could only be applied to custom UIs, which is why I thought disabling it was the way to go.
Thanks for your help,
Rich
<!-- Richard Germuska M.Eng., M.Sc. -->
I would like to import and manipulate hundreds of .ai files to Flash CS3. I can do all of the manipulation I need using jsfl together with custom c code, once I get them in.
The issue I'm having is right at the start - automatically importing the .ai files using my custom settings.
I've disabled the import dialog box for the Illustrator import, and then called:
var URI = 'file:///C|/Templates/brocade.ai';
fl.getDocumentDOM().importFile(URI);
Problem is that not all of the shapes in the .ai file are being checked for import by default. Some are, some aren't - seems pretty random.
Is there any way of forcing a default of importing everything present in the .ai file?
If not is there any way of writing a script to manipulate the "import dialog box" to check all of the items for import - I've had a look at fl.xmlui but thought it could only be applied to custom UIs, which is why I thought disabling it was the way to go.
Thanks for your help,
Rich
<!-- Richard Germuska M.Eng., M.Sc. -->