majicassassin
06-27-2007, 10:58 PM
I'm going to keep this thread for updates made to the game and ask questions while I'm going. So a basic version (with controls worked out, and probably background music) but not graphics or similar.
http://majidesign.com/mageDefense/majiDefense.html
I was wondering if anyone could tell me the site that has flash games for the wii? Or how that works... a friend told me about it but my google searches aren't working brilliantly.
Premise of game: Control is completely pointer driven (no clicking). Orbs produced follow the cursor. As you kill things, eventually souls will drop from them and when you put the cursor next to the wizard, he'll drain out the souls in order to either make their spawned balls more powerful, or they can be used to summon a new wizard... etc not exactly sure what the upgrade path'll be like. Also, there will be no levels, but over time the enemies will increase in number, then mix in more difficult ones (thinking stuff like a large dragon who's body is immune to the magic, so you have to knock off the wings and let him plumet helplessly to the ground).
But yeah, any comments/criticism would be greatly appreciated. Just keep in mind that as of this moment only the control system, ball following, and enemy collision detection has been finished. Also, this version uploaded now will eventually spawn too many things and lag the flash movie.
Thanks all,
Maji
http://majidesign.com/mageDefense/majiDefense.html
I was wondering if anyone could tell me the site that has flash games for the wii? Or how that works... a friend told me about it but my google searches aren't working brilliantly.
Premise of game: Control is completely pointer driven (no clicking). Orbs produced follow the cursor. As you kill things, eventually souls will drop from them and when you put the cursor next to the wizard, he'll drain out the souls in order to either make their spawned balls more powerful, or they can be used to summon a new wizard... etc not exactly sure what the upgrade path'll be like. Also, there will be no levels, but over time the enemies will increase in number, then mix in more difficult ones (thinking stuff like a large dragon who's body is immune to the magic, so you have to knock off the wings and let him plumet helplessly to the ground).
But yeah, any comments/criticism would be greatly appreciated. Just keep in mind that as of this moment only the control system, ball following, and enemy collision detection has been finished. Also, this version uploaded now will eventually spawn too many things and lag the flash movie.
Thanks all,
Maji