kunafish
07-29-2002, 09:52 PM
I'm creating a sort of Jeopardy game. This seems like such a simple question, but:
I have buttons on the main stage that, when clicked, it tellTargets a corresponding mc, a box containing the answer and the three possible questions. (Remember this is Jeopardy). Now, when that box appears, the buttons on the main stage are still working (i.e when you rollover them, they work.)
this causes quite a problem due to the fact that the (question)box also has buttons in it, overlapping the ones on the main stage. If the user clicks on the question, and that mc button isn't where he/she clicked, the main stage button activates another mc (question box).
What I want is to, i guess, "deactivate" the main stage buttons, while the mc is running, so that only the buttons in the mc will be active.
When then question is answered (or vice versa ... jeopardy) the mc fades out and returns to the main stage, where the buttons should be activated again.
Does this make any sense to anybody?
I have buttons on the main stage that, when clicked, it tellTargets a corresponding mc, a box containing the answer and the three possible questions. (Remember this is Jeopardy). Now, when that box appears, the buttons on the main stage are still working (i.e when you rollover them, they work.)
this causes quite a problem due to the fact that the (question)box also has buttons in it, overlapping the ones on the main stage. If the user clicks on the question, and that mc button isn't where he/she clicked, the main stage button activates another mc (question box).
What I want is to, i guess, "deactivate" the main stage buttons, while the mc is running, so that only the buttons in the mc will be active.
When then question is answered (or vice versa ... jeopardy) the mc fades out and returns to the main stage, where the buttons should be activated again.
Does this make any sense to anybody?