xxxphil
11-12-2007, 11:05 PM
firstly, hi to everyone! it's nice to be part of a community similar interest.. hopefully i can help out as much as i can to add to the help offered by others here!
so my problem..
i'm importing a large sequence of images from google earth, the target is not for web but for demonstration purposes.
i've got 3 sequences, one of around 150images and the other 2 around 50 images.
currently i'm processing the files with photoshop to jpeg @ 1024x768
i'm using image sequences as they look a hell of alot better then video and demonstrate/represent the qual of google earths 3d better then a motion file (although it looks like i might have to go that route)
so the problem is that the file is eating up around 1.6gb of ram (this machine is a 3ghz p4d with ht and 2gb ddr2 looked to upgrade but this stupid motherboard has ram maxed out).
i can compile once then on second compilation it runs out of memory, to run the outputted swf (50mb file) in the standalone player it uses about 400mb of ram. my guess is when it runs it decompresses the images and bloats the ram usage.
so the question is would anyone have a better suggestion on a file format to use in the name of running smoothly without concern of the swfs actual filesize but more so on it running smoothly?
and if the best method for this would just be to use a video file, any suggestions on the best codec to use to get 1024x768 in flash looking clean?
thanks in advance..
phil
so my problem..
i'm importing a large sequence of images from google earth, the target is not for web but for demonstration purposes.
i've got 3 sequences, one of around 150images and the other 2 around 50 images.
currently i'm processing the files with photoshop to jpeg @ 1024x768
i'm using image sequences as they look a hell of alot better then video and demonstrate/represent the qual of google earths 3d better then a motion file (although it looks like i might have to go that route)
so the problem is that the file is eating up around 1.6gb of ram (this machine is a 3ghz p4d with ht and 2gb ddr2 looked to upgrade but this stupid motherboard has ram maxed out).
i can compile once then on second compilation it runs out of memory, to run the outputted swf (50mb file) in the standalone player it uses about 400mb of ram. my guess is when it runs it decompresses the images and bloats the ram usage.
so the question is would anyone have a better suggestion on a file format to use in the name of running smoothly without concern of the swfs actual filesize but more so on it running smoothly?
and if the best method for this would just be to use a video file, any suggestions on the best codec to use to get 1024x768 in flash looking clean?
thanks in advance..
phil