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javiadas
02-16-2008, 12:37 AM
Hit o all,

Hope someone can give me some advises or can help me.
Im trying to develop one game where every user has a character (object) and each user can move that character with arrow key.
I connect 1 sharedobject for every character o client in the server.
But I have some problems.

When they are too much users (more or less 10 to up) the server are too slow and every client loss the movement of every other client.
Is there a way in which I can have more fluid the movements of each user ??

I made the sharedobject in the client (in the flash) and make the update with onsync

Any advises??

thanks