View Full Version : Rpg
mrownage
03-22-2008, 02:11 AM
Hi everyone, im making an RPG at the moment. I know action pretty well execpt one or two things, at the moment I am trying to get my player to change his weapon and armour.
My hero is made of parts (arms, leg, sword and so on) all the parts are movieclips so that I can change what they look like when you equip items the problem is that they dont change and I dont know why:
this was the first script i tried:
on (release) {
_root.sword.gotoAndStop(2);
}
and this is the second one i tried:
on (release) {
_parent(_root.hero)._root.sword.gotoAndStop(2);
}
but nothing works if anyone can help that would be great!
trace() is your friend. If you aren't sure if you are addressing something correctly, try tracing it, and find out:
trace(_root.sword);
mrownage
03-24-2008, 09:28 PM
THANKS! ill try that out now :)
mrownage
03-25-2008, 10:51 AM
hey this might sound like a stupid question but is this how trace is ment to work?
trace(_root.club.gotoAndStop(1));
I dont think so but i might be wrong.
trace will output properties whatever they might be, so if you can get a value fom something, then you probably can trace it. In you example you are creating an action: trace(_root.club.gotoAndStop(1)); which is not gonna return a value of any type so trace will not show you anything valuable.
Yeah, it doesn't directly solve your problem, but it can help you figure it out.
Like, you can try a bunch of things like this:
trace(_root.sword);
trace(_parent.sword);
trace(this.sword); and by seeing which ones, if any, trace what you're looking for.
If I try something like
_parent._parent.frank.joe.fred.gotoAndPlay(3)
and that's not working, the first thing I do is run
trace(_parent._parent.frank.joe.fred);
trace(_parent._parent.frank.joe)
trace(_parent._parent.frank)
trace(_parent._parent)
trace(_parent)
to see which ones are valid references and which aren't.
mrownage
03-26-2008, 10:07 AM
ya i tried doing what you said:
trace(_parent.hero.club);
trace(_parent.hero);
trace(_parent);
but all of them were undefined is, what should i do now?
this._parent
_root.hero.club
How about those?
mrownage
03-26-2008, 08:49 PM
SWEET thanks alot I got it to work!!! Ill keep you posted if I have another problem but ya thanks heaps!
mrownage
03-27-2008, 10:47 AM
Hey everyone I got another problem, its to do with my battle system. Its a turn based game and I have buttons like attack and such, the problem is iv made a var called turn basically if its not your turn the button wont work, this is the code im using and I just dont see why it doesnt work. What happens is he will attack then turn will become false (I made a text box that tells me) but even when its fasle he can attack when its clicked on
turn = true;
this.stop();
attack.onRelease = function() {
if (turn=true){
turn = false;
_root.hero.gotoAndStop(2);
}
}
Any ideas?
killingdyl
03-27-2008, 02:13 PM
you got to switch around your actionscripts
this is what you have:
turn = true;
this.stop();
attack.onRelease = function() {
if (turn=true){
turn = false;
_root.hero.gotoAndStop(2);
}
}
this is what you need:
turn = true;
this.stop();
if(turn = true){
attack.onRelease = function() {
turn = false;
_root.hero.gotoAndStop(2);
}
}
tell me if that doesnt work
I don't think that would work. It's better to have the "if" statement inside the function, in this case.
The source of the problem is this line:
if (turn=true){
it should be
if (turn==true){
One is assigning, the other is a test. Common mistake in people just starting out in programming.
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