Darakan
03-29-2008, 06:47 PM
So I'm making a game, and I have a "menu" scene and a "game" scene. The menu scene contains a streaming sound inside a looping MC. If I move into the next scene, the weirdest thing happens:
The game starts to run incredibly fast (like the frame rate is set on 100 and all the Timers I've set run 10 times faster). This thing goes on for a few seconds and then it calms down, and the game returns to normal.
It's getting stranger, as this bug only started when I added the stream into the menu, and when I remove it (or by making it an Event sound), it all works regularly! I can't suffice with an Event sound because I have to synch the looping sound to the animation of the MC. Nevertheless, it doesn't justify such a bug...
And I ask, what the hell!?
The game starts to run incredibly fast (like the frame rate is set on 100 and all the Timers I've set run 10 times faster). This thing goes on for a few seconds and then it calms down, and the game returns to normal.
It's getting stranger, as this bug only started when I added the stream into the menu, and when I remove it (or by making it an Event sound), it all works regularly! I can't suffice with an Event sound because I have to synch the looping sound to the animation of the MC. Nevertheless, it doesn't justify such a bug...
And I ask, what the hell!?