View Full Version : Water Ragdoll - Flash game!
veclock
04-14-2008, 09:52 AM
http://veclock.deviantart.com/art/Water-Ragdoll-82128078
Just wanted to share my new Flash Game with you! :)
Comment? :eek:
Water Ragdoll - Flash game! http://veclock.deviantart.com/art/Water-Ragdoll-82128078
Just wanted to share my new Flash Game with you! Comment?
You need to add some water splashing when the person hits the water. I was doing high dive canon balls and they just were not the same with out the splashes.
:):)
veclock
04-24-2008, 05:15 PM
Water splashing fixed!
andrewcharon
05-01-2008, 04:36 PM
This is nice. So, if you don't mind me asking, what resources did you use to learn how to create something like this?
veclock
05-23-2008, 02:20 PM
Well... for the ragdoll I've checked some tutorials but for 99% it's own creativity. ;)
helpNeeded=true
05-26-2008, 10:14 AM
there's something wrong, it freezes often.
veclock
12-28-2008, 08:53 PM
http://veclock.deviantart.com/art/Water-Ragdoll-2-106966230
I thought I should post the new version. :)
jonbenet
12-29-2008, 10:49 PM
Great game to play with! It took me a bit to determine what each button did and I'm still not sure what the top slider is for. I did only play with it for a couple of minutes though.
veclock
12-29-2008, 11:31 PM
The top slider is for the length of the ropes! :)
jonbenet
12-30-2008, 03:34 PM
I like the new layout much better, can the scissors cut the rope anywhere along the rope or only on the head of the ragdoll?
veclock
12-30-2008, 04:35 PM
No, only if you cut at one node. You can never be sure which rope that you will cut off though...
Paulskii
01-07-2009, 08:59 PM
This is awesome!...I can spend all work day playing with this...
rawmantick
01-08-2009, 06:32 AM
This is a good renderer of ragdoll physics, but hardly it's a game... I've dragged the black John for a while... added some balls... What next?
veclock
01-08-2009, 03:21 PM
This is awesome!...I can spend all work day playing with this...
Nice to hear. :)
This is a good renderer of ragdoll physics, but hardly it's a game... I've dragged the black John for a while... added some balls... What next?
Well... next = build a ship of balls, make it fly with balloons and then explode it with a few bombs. :) Or?
rawmantick
01-09-2009, 05:00 AM
Too much freedom... There should be a goal to achieve, or rare person will find it interesting...
I'm not saying your thing is bad. Physics and all the things are good... But an application pretending to be a game is much more than just a physics renderer with several predefined shapes.
Yes, someone will definitely find the game extremely awesome. This one goes for any game, even for that is not a game actually. But as I think, a game is first of all a well set game process, some goal which is hard to achieve, something what the game is actually for. I don't see what this game is for, in fact. I'm probably wrong, I don't know. But what I know as a pretty experienced gamer - this is uninteresting. Check out at least "Armodillo Run". It's somehow similar to your application with the fact of having nice realistic physics, but it's an awesome game.
No offence, just my opinion, which is not even worth to consider if you don't like.
You just have to face what a common gamer wants...
Just google how many games with extreme graphics and super-realistic physics failed in market, because they are just beautiful useless toys that no one really has interest to play...
veclock
01-11-2009, 02:30 PM
Yes, I know it's wrong to call it a game. It's more a toy. But most people use to call toys "games" instead, so I thought I should write game instead.
rawmantick
01-11-2009, 07:33 PM
C'mon, don't feign you really think I'm talking about the delicate thin difference between "toy" and "game" words... I'm sure you understand what I'm really talking about.
veclock
01-12-2009, 11:23 AM
C'mon, don't feign you really think I'm talking about the delicate thin difference between "toy" and "game" words... I'm sure you understand what I'm really talking about.
Yes, you want a goal in the game, not pure freedom to do what you want. I see. But I think it's good to have freedom because then people can come up with own ideas and such. In the next version, maybe I will make it more like a game, or maybe just add so much functions that the possibilities are endless! :)
rawmantick
01-12-2009, 02:03 PM
Freedom is good in multiplayer games, where the goal appears itself just because you do have an opponent to overcome in something. By the way, there already exists a game (I don't remember the name) where you should collide two ragdoll black toys. It's multiplayer... it's much fun.
Single player game is interesting only when the good game progress is set... This is not what I personally think. This what is proved by decades of game design. Just accept it like an axiom...
Don't believe? Up to you:)
veclock
01-18-2009, 12:00 PM
Freedom is good in multiplayer games, where the goal appears itself just because you do have an opponent to overcome in something. By the way, there already exists a game (I don't remember the name) where you should collide two ragdoll black toys. It's multiplayer... it's much fun.
Single player game is interesting only when the good game progress is set... This is not what I personally think. This what is proved by decades of game design. Just accept it like an axiom...
Don't believe? Up to you:)
Alright, you have your opinion. ;)
It's fun though to watch how people come up with new ideas in the game/toy. In the comments, people are posting guides for creating different effects and stuff.
rawmantick
01-19-2009, 11:05 AM
Above all the things you can try to sale you game or to share it in some game portal and watch the ratings... Interesting what the experiment is going to follow to...
tango88
02-04-2009, 02:11 AM
I like it. It's fun. I guess you could even make it into a game with levels and stuff.
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