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Esquared
10-04-2002, 09:32 AM
Hey -

So I have an FFF Pixel font I want to use. It has to be scaled...kinda. The textbox is in one .swf, being loaded into another. The one I'm loading it into is a smart clip that can be set to any size during development. To get around the no scale issue for the font I countered the scale in the one being imported. For instance, if I scale the parent to 200%, I scale the one being loaded into it to 50% so that when it's loaded it's back to 100%. This seems to work, but not if the text is rendered as HTML. I'm supposed to publish on low to correct this problem. So my question is, if I publich the mc with the text on low and the one it's loaded into on high, will the two separate quality settings appear appropriately? And if not, what the heck do I do???

Jesse
10-04-2002, 12:23 PM
Well it's a complicated situation you're in but I can at least confirm that you can't have two movies in the same Flash player loaded with different quality values. Or at least, you never could before...

Esquared
10-09-2002, 02:07 PM
OK...so I've gotten things to work out to suit my puposes. My situation stands as this. I have smart clips that are dynamically set to a pre-specified size on load, and .swfs containing my pixel fonts loaded into these, which are "not scaled."

Basically...my smart clip is 100x100. I designed the .swfs being loaded in at the dimensions that the smart clip is set to scale to on load, and then scaled it down to 100x100 for export. So the exported .swf being loaded in is totally distorted, but it un-distorts when the smart clip loads. Presto.

As for the other problem...the pixel font works with HTML text on high quality AS LONG AS no font sizes are altered anywhere in the variable being passed in. Everything else works like magic.