Esquared
10-04-2002, 09:32 AM
Hey -
So I have an FFF Pixel font I want to use. It has to be scaled...kinda. The textbox is in one .swf, being loaded into another. The one I'm loading it into is a smart clip that can be set to any size during development. To get around the no scale issue for the font I countered the scale in the one being imported. For instance, if I scale the parent to 200%, I scale the one being loaded into it to 50% so that when it's loaded it's back to 100%. This seems to work, but not if the text is rendered as HTML. I'm supposed to publish on low to correct this problem. So my question is, if I publich the mc with the text on low and the one it's loaded into on high, will the two separate quality settings appear appropriately? And if not, what the heck do I do???
So I have an FFF Pixel font I want to use. It has to be scaled...kinda. The textbox is in one .swf, being loaded into another. The one I'm loading it into is a smart clip that can be set to any size during development. To get around the no scale issue for the font I countered the scale in the one being imported. For instance, if I scale the parent to 200%, I scale the one being loaded into it to 50% so that when it's loaded it's back to 100%. This seems to work, but not if the text is rendered as HTML. I'm supposed to publish on low to correct this problem. So my question is, if I publich the mc with the text on low and the one it's loaded into on high, will the two separate quality settings appear appropriately? And if not, what the heck do I do???