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View Full Version : How To Makie A Mario Game In Flash?


VictorTheGamer
05-29-2008, 01:47 AM
Hello Guys!

Im new here, i just realized that i joined a wonderful community, anyways......

I made alot of different games, now i want to make an adventure game, hmmmmm Mario!?!?!? Yes Mario!

It looks fun, my friend made it once, i want to make one but so far the code is weird, im not sure its because of the code or its because of my technique of making games.

So if you know how to make a Mario game , please show me each step, or you can email me thru victorthomasho@yahoo.com

ThankYou Everyone!

zilchvortex
05-29-2008, 02:16 PM
i can help you ive added you to my im.

neilmmm
05-29-2008, 05:23 PM
if you have some money

http://www.cartoonsmart.com/classic_gaming.html

VictorTheGamer
05-29-2008, 07:28 PM
i can help you ive added you to my im.

ThankYou

i iwll be on it today

im at school now!

Thank You Alot!

rrh
05-29-2008, 08:06 PM
Mario isn't an adventure game. Mario is a platformer.


Added: And I'm not just being pedantic. This may help you google for tutorials.

garlandpool
06-10-2008, 04:41 AM
What would you say is the best WAY to build a Mario style game? I've had such a project on my agenda for years and I keep coming up against having to learn the whole "Tile Based Games" method. The first time I discovered it, I was pretty much over my head, but since then I have learned enough to be at least comfortable with many of the things I see being used (for loops, arrays, etc). So, I just wanted to know what the people who really know would say to that question:

What would you say is the best WAY to build a Mario style game?

Looking forward to hearing some informed answers if anyone is willing to put in their opinion (hopefully people who have actually made such a game).

Thanks!

zilchvortex
06-10-2008, 01:44 PM
My idea would be build a basic collision engine add some jump movement sprites enemys some interactivity and thats basically it if you need me to post some code just ask.:D:D

garlandpool
11-28-2009, 05:01 AM
Wow, it's been a long time since I visited this thread. I couldn't help but hope, after reading that last offer, that you might throw up some of that "basic collision" engine code you talked about. I'm starting to really work at getting a grip on the platformer game, but I'd like all the pointers anyone can give.

I have been reading up on tile-based games, but I'd like to know if that's really necessary anymore. One thing I seemed to think I might be able to adapt from the code I've been looking at is a strategy for getting the code to sort of look ahead of the characters current position a little. It seems to be at the heart of some of the glitchy action I usually create for myself. I get stuck in walls and stuff like that. I think if I can get the code to look ahead I can cause it to stop me one step before I'm actually in the wall.

Anyway, any advice would be SO much appreciated.