planettom
06-09-2008, 10:36 AM
I've got a PC from 2004, I think it's a pentium 3 3.3 ghz.
I've occasionally still been using Flash 5 to make some little games. I know, ancient history, but it's what I can churn out stuff fastest with.
The problem is, when I run it on this older machine, it works fine...
...but when I tried it out recently on several much newer computers, and, I'd think, superior, I found a weird thing, when I play a .wav file, there's a distinct hiccup on the newer machines (when I've got keyboard-controlled objects moving around), the game sort of pauses for a split second, and it's annoying.
Basically I've got the sound set up like this early on:
(kaboom being a .wav file with linkage of that name, "kaboom"
mySound=new Sound();
mySound.attachSound("kaboom");
mySound.setVolume(25);
And then, later in the game when I need that sound:
mySound.start();
But as I say, it works swimmingly on my older machine, but on a new laptop and a friend's newer machine, when the sound plays, the game sort of shudders.
Any idea why, that Flash 5 sound seems to be more problematic on a newer machine?
It's annoying to have the game work really well on my older machine, and then, when I try to show it to a friend on their newer machine, find that it seems much more sluggish when the sound causes the game to sort of jerk in the midst of action....
I've occasionally still been using Flash 5 to make some little games. I know, ancient history, but it's what I can churn out stuff fastest with.
The problem is, when I run it on this older machine, it works fine...
...but when I tried it out recently on several much newer computers, and, I'd think, superior, I found a weird thing, when I play a .wav file, there's a distinct hiccup on the newer machines (when I've got keyboard-controlled objects moving around), the game sort of pauses for a split second, and it's annoying.
Basically I've got the sound set up like this early on:
(kaboom being a .wav file with linkage of that name, "kaboom"
mySound=new Sound();
mySound.attachSound("kaboom");
mySound.setVolume(25);
And then, later in the game when I need that sound:
mySound.start();
But as I say, it works swimmingly on my older machine, but on a new laptop and a friend's newer machine, when the sound plays, the game sort of shudders.
Any idea why, that Flash 5 sound seems to be more problematic on a newer machine?
It's annoying to have the game work really well on my older machine, and then, when I try to show it to a friend on their newer machine, find that it seems much more sluggish when the sound causes the game to sort of jerk in the midst of action....