SergeantFlash
07-14-2008, 08:39 PM
Below is the code I have in my .as file (called "BallGameClass.as"). It doesn't work and I get these errors in the output panel:
_____
1120: Access of undefined property stage.
1120: Access of undefined property moveMC.
1120: Access of undefined property keyPressed.
1120: Access of undefined property keyReleased.
1120: Access of undefined property rotateMC.
_____
Any help is appreciated. Thanks in advance.
package
{
import flash.display.MovieClip;
import flash.events.*;
class BallGameClass extends MovieClip
{
var yspeed:Number = 0;
var xspeed:Number = 0;
var wind:Number = 0.00;
var power:Number = 0.65;
var gravity:Number = 0.1;
var upconstant:Number = 0.75;
var friction:Number = 0.99;
var upKeyDown:Boolean = false;
var downKeyDown:Boolean = false;
var leftKeyDown:Boolean = false;
var rightKeyDown:Boolean = false;
stage.addEventListener(Event.ENTER_FRAME, moveMC);
function moveMC(event:Event):void {
this.y = this.y + yspeed;
this.x = this.x + xspeed;
xspeed = (xspeed + wind) * friction;
yspeed = yspeed + gravity;
if (upKeyDown == true) {
yspeed = yspeed - power * upconstant;
}
if (downKeyDown == true) {
yspeed = yspeed + power * upconstant;
}
if (leftKeyDown == true) {
xspeed = xspeed - power;
}
if (rightKeyDown == true) {
xspeed = xspeed + power;
}
}
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
stage.addEventListener(KeyboardEvent.KEY_UP, keyReleased);
function keyPressed(event:KeyboardEvent):void
{
if (event.keyCode == 38){
upKeyDown = true;
}
if (event.keyCode == 37){
leftKeyDown = true;
}
if (event.keyCode == 39){
rightKeyDown = true;
}
if (event.keyCode == 40){
downKeyDown = true;
}
}
function keyReleased(event:KeyboardEvent):void
{
if (event.keyCode == 38){
upKeyDown = false;
}
if (event.keyCode == 37){
leftKeyDown = false;
}
if (event.keyCode == 39){
rightKeyDown = false;
}
if (event.keyCode == 40){
downKeyDown = false;
}
}
function convert(radians:Number):Number {
var degrees = radians * (180 / Math.PI);
return degrees;
}
stage.addEventListener(Event.ENTER_FRAME, rotateMC);
function rotateMC(event:Event):void {
var adjacent:Number = this.x - mouseX;
var opposite:Number = this.y - mouseY;
var angle:Number = Math.atan2(opposite, adjacent);
this.rotation = (convert(angle))-90;
}
}
}
_____
1120: Access of undefined property stage.
1120: Access of undefined property moveMC.
1120: Access of undefined property keyPressed.
1120: Access of undefined property keyReleased.
1120: Access of undefined property rotateMC.
_____
Any help is appreciated. Thanks in advance.
package
{
import flash.display.MovieClip;
import flash.events.*;
class BallGameClass extends MovieClip
{
var yspeed:Number = 0;
var xspeed:Number = 0;
var wind:Number = 0.00;
var power:Number = 0.65;
var gravity:Number = 0.1;
var upconstant:Number = 0.75;
var friction:Number = 0.99;
var upKeyDown:Boolean = false;
var downKeyDown:Boolean = false;
var leftKeyDown:Boolean = false;
var rightKeyDown:Boolean = false;
stage.addEventListener(Event.ENTER_FRAME, moveMC);
function moveMC(event:Event):void {
this.y = this.y + yspeed;
this.x = this.x + xspeed;
xspeed = (xspeed + wind) * friction;
yspeed = yspeed + gravity;
if (upKeyDown == true) {
yspeed = yspeed - power * upconstant;
}
if (downKeyDown == true) {
yspeed = yspeed + power * upconstant;
}
if (leftKeyDown == true) {
xspeed = xspeed - power;
}
if (rightKeyDown == true) {
xspeed = xspeed + power;
}
}
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
stage.addEventListener(KeyboardEvent.KEY_UP, keyReleased);
function keyPressed(event:KeyboardEvent):void
{
if (event.keyCode == 38){
upKeyDown = true;
}
if (event.keyCode == 37){
leftKeyDown = true;
}
if (event.keyCode == 39){
rightKeyDown = true;
}
if (event.keyCode == 40){
downKeyDown = true;
}
}
function keyReleased(event:KeyboardEvent):void
{
if (event.keyCode == 38){
upKeyDown = false;
}
if (event.keyCode == 37){
leftKeyDown = false;
}
if (event.keyCode == 39){
rightKeyDown = false;
}
if (event.keyCode == 40){
downKeyDown = false;
}
}
function convert(radians:Number):Number {
var degrees = radians * (180 / Math.PI);
return degrees;
}
stage.addEventListener(Event.ENTER_FRAME, rotateMC);
function rotateMC(event:Event):void {
var adjacent:Number = this.x - mouseX;
var opposite:Number = this.y - mouseY;
var angle:Number = Math.atan2(opposite, adjacent);
this.rotation = (convert(angle))-90;
}
}
}