demoniaco
09-08-2008, 05:13 AM
Hey ^.^,
I'm trying to make a timer for my game, I got one in the code below if it's useful at all? I have my timer on 1 scene, then how do i get a second scene and have it say "You have taken *Timer* amount of seconds to complete this level. Well done!".
I need code to stop this timer and the code to import the seconds recorded into the next scene.
start_time = getTimer();
onEnterFrame = function () {
elapsed_time = getTimer()-start_time;
_root.count.text = time_to_string(elapsed_time);
_root.count_down.text = time_to_string(_root.countdown-elapsed_time);
};
function time_to_string(time_to_convert) {
elapsed_hours = Math.floor(time_to_convert/3600000);
remaining = time_to_convert-(elapsed_hours*3600000);
elapsed_minutes = Math.floor(remaining/60000);
remaining = remaining-(elapsed_minutes*60000);
elapsed_seconds = Math.floor(remaining/1000);
remaining = remaining-(elapsed_seconds*1000);
elapsed_fs = Math.floor(remaining/10);
if (elapsed_hours<10) {
hours = "0"+elapsed_hours.toString();
} else {
hours = elapsed_hours.toString();
}
if (elapsed_minutes<10) {
minutes = "0"+elapsed_minutes.toString();
} else {
minutes = elapsed_minutes.toString();
}
if (elapsed_seconds<10) {
seconds = "0"+elapsed_seconds.toString();
} else {
seconds = elapsed_seconds.toString();
}
if (elapsed_fs<10) {
hundredths = "0"+elapsed_fs.toString();
} else {
hundredths = elapsed_fs.toString();
}
return minutes+":"+seconds+":"+hundredths;
}
I'm trying to make a timer for my game, I got one in the code below if it's useful at all? I have my timer on 1 scene, then how do i get a second scene and have it say "You have taken *Timer* amount of seconds to complete this level. Well done!".
I need code to stop this timer and the code to import the seconds recorded into the next scene.
start_time = getTimer();
onEnterFrame = function () {
elapsed_time = getTimer()-start_time;
_root.count.text = time_to_string(elapsed_time);
_root.count_down.text = time_to_string(_root.countdown-elapsed_time);
};
function time_to_string(time_to_convert) {
elapsed_hours = Math.floor(time_to_convert/3600000);
remaining = time_to_convert-(elapsed_hours*3600000);
elapsed_minutes = Math.floor(remaining/60000);
remaining = remaining-(elapsed_minutes*60000);
elapsed_seconds = Math.floor(remaining/1000);
remaining = remaining-(elapsed_seconds*1000);
elapsed_fs = Math.floor(remaining/10);
if (elapsed_hours<10) {
hours = "0"+elapsed_hours.toString();
} else {
hours = elapsed_hours.toString();
}
if (elapsed_minutes<10) {
minutes = "0"+elapsed_minutes.toString();
} else {
minutes = elapsed_minutes.toString();
}
if (elapsed_seconds<10) {
seconds = "0"+elapsed_seconds.toString();
} else {
seconds = elapsed_seconds.toString();
}
if (elapsed_fs<10) {
hundredths = "0"+elapsed_fs.toString();
} else {
hundredths = elapsed_fs.toString();
}
return minutes+":"+seconds+":"+hundredths;
}