geirke
09-12-2008, 01:14 AM
hi
i am currently making a flash game and i would like score to be added when i kill the enemy.
there is no hit test only co-ordinates, i want when the enemy is removed the score goes up by 1. :confused:
my code for the whole game is
score = 0;
Mouse.hide();
attachMovie("crosshair", "crosshair", 1);
attachMovie("tank", "tank", 2, {_x:530, _y:720});
fire_array = new Array();
fire_delay = 60;
just_fired = 0;
crosshair.onEnterFrame = function() {
this._x = _xmouse;
this._y = _ymouse;
};
tank.onEnterFrame = function() {
mousex = _xmouse-this._x;
mousey = (_ymouse-this._y)*-1;
angle = Math.atan(mousey/mousex)/(Math.PI/180);
if (mousex<0) {
angle += 180;
}
if (mousex>=0 && mousey<0) {
angle += 360;
}
if (angle>160) {
angle = 160;
}
if (angle<20) {
angle = 20;
}
firepower = Math.sqrt(mousex*mousex+mousey*mousey);
if (firepower>200) {
firepower = 200;
}
this.cannon._rotation = angle*-1;
};
function onMouseDown() {
if (just_fired>fire_delay) {
just_fired = 0;
angle = tank.cannon._rotation;
start_ball_x = tank._x+98*Math.cos(angle*Math.PI/180);
start_ball_y = tank._y+98*Math.sin(angle*Math.PI/180);
cannonball_fired = attachMovie("cannonball", "cannonball_"+_root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:start_ball_x, _y:start_ball_y});
cannonball_fired.dirx = Math.cos(angle*Math.PI/180)*firepower;
cannonball_fired.diry = Math.sin(angle*Math.PI/180)*firepower;
cannonball_fired.fire_coord_x = _root._xmouse;
cannonball_fired.fire_coord_y = _root._ymouse;
cannonball_fired.onEnterFrame = function() {
this._x += this.dirx/50;
this._y += this.diry/50;
dist_x = this._x-this.fire_coord_x;
dist_y = this._y-this.fire_coord_y;
dist = Math.sqrt(dist_x*dist_x+dist_y*dist_y);
if (dist<20) {
fire_array.push("explosion"+_root.getNextHighestDepth());
exp = attachMovie("explosion", "explosion"+_root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:this._x, _y:this._y});
exp.onEnterFrame = function() {
this._width += 2;
this._height += 2;
this._alpha -= 2;
if (this._alpha<0) {
for (x in fire_array) {
if (this.name == _root[fire_array[x]].name) {
fire_array.splice(x, 1);
}
}
this.removeMovieClip();
}
};
this.removeMovieClip();
}
};
}
}
_root.onEnterFrame = function() {
just_fired++;
new_enemy = Math.random()*500;
if (new_enemy<1) {
enemy = attachMovie("enemy", "enemy"+_root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:-40, _y:Math.random()*500});
enemy.speed = 1;
enemy.energy = 100;
enemy.onEnterFrame = function() {
this._x += this.speed;
if (this._x>800) {
this.removeMovieClip();
}
for (x in fire_array) {
dist_x = this._x-_root[fire_array[x]]._x;
dist_y = this._y-_root[fire_array[x]]._y;
dist = Math.sqrt(dist_x*dist_x+dist_y*dist_y);
if (dist<(this._width+_root[fire_array[x]]._width)/2) {
this.energy -= 2;
this.bar.gotoAndStop(25-(this.energy/4));
if (this.energy<0) {
this.removeMovieClip();
}
}
}
};
}
};
can you please help in and tell me what to do, i need help quick
thankyou,
geirke
i am currently making a flash game and i would like score to be added when i kill the enemy.
there is no hit test only co-ordinates, i want when the enemy is removed the score goes up by 1. :confused:
my code for the whole game is
score = 0;
Mouse.hide();
attachMovie("crosshair", "crosshair", 1);
attachMovie("tank", "tank", 2, {_x:530, _y:720});
fire_array = new Array();
fire_delay = 60;
just_fired = 0;
crosshair.onEnterFrame = function() {
this._x = _xmouse;
this._y = _ymouse;
};
tank.onEnterFrame = function() {
mousex = _xmouse-this._x;
mousey = (_ymouse-this._y)*-1;
angle = Math.atan(mousey/mousex)/(Math.PI/180);
if (mousex<0) {
angle += 180;
}
if (mousex>=0 && mousey<0) {
angle += 360;
}
if (angle>160) {
angle = 160;
}
if (angle<20) {
angle = 20;
}
firepower = Math.sqrt(mousex*mousex+mousey*mousey);
if (firepower>200) {
firepower = 200;
}
this.cannon._rotation = angle*-1;
};
function onMouseDown() {
if (just_fired>fire_delay) {
just_fired = 0;
angle = tank.cannon._rotation;
start_ball_x = tank._x+98*Math.cos(angle*Math.PI/180);
start_ball_y = tank._y+98*Math.sin(angle*Math.PI/180);
cannonball_fired = attachMovie("cannonball", "cannonball_"+_root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:start_ball_x, _y:start_ball_y});
cannonball_fired.dirx = Math.cos(angle*Math.PI/180)*firepower;
cannonball_fired.diry = Math.sin(angle*Math.PI/180)*firepower;
cannonball_fired.fire_coord_x = _root._xmouse;
cannonball_fired.fire_coord_y = _root._ymouse;
cannonball_fired.onEnterFrame = function() {
this._x += this.dirx/50;
this._y += this.diry/50;
dist_x = this._x-this.fire_coord_x;
dist_y = this._y-this.fire_coord_y;
dist = Math.sqrt(dist_x*dist_x+dist_y*dist_y);
if (dist<20) {
fire_array.push("explosion"+_root.getNextHighestDepth());
exp = attachMovie("explosion", "explosion"+_root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:this._x, _y:this._y});
exp.onEnterFrame = function() {
this._width += 2;
this._height += 2;
this._alpha -= 2;
if (this._alpha<0) {
for (x in fire_array) {
if (this.name == _root[fire_array[x]].name) {
fire_array.splice(x, 1);
}
}
this.removeMovieClip();
}
};
this.removeMovieClip();
}
};
}
}
_root.onEnterFrame = function() {
just_fired++;
new_enemy = Math.random()*500;
if (new_enemy<1) {
enemy = attachMovie("enemy", "enemy"+_root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:-40, _y:Math.random()*500});
enemy.speed = 1;
enemy.energy = 100;
enemy.onEnterFrame = function() {
this._x += this.speed;
if (this._x>800) {
this.removeMovieClip();
}
for (x in fire_array) {
dist_x = this._x-_root[fire_array[x]]._x;
dist_y = this._y-_root[fire_array[x]]._y;
dist = Math.sqrt(dist_x*dist_x+dist_y*dist_y);
if (dist<(this._width+_root[fire_array[x]]._width)/2) {
this.energy -= 2;
this.bar.gotoAndStop(25-(this.energy/4));
if (this.energy<0) {
this.removeMovieClip();
}
}
}
};
}
};
can you please help in and tell me what to do, i need help quick
thankyou,
geirke