Ken Rogers
09-21-2008, 06:56 PM
I have created a game that I am very pleased with. It has a pro version also, which is not so much a game as a simulation of something that is real. For now, I am only focussing on the watered-down "game" version. I believe it could be a money-maker. I am in need of advice on how to launch it online.
I understand that encryption / obfuscation is an important step, although expensive. Any good program recommends?
I seem to be having issues with MochiAds. Some of my buttons do not work when played through their encrypted version of my game. I wrote the game with a document class and external class files. There is no main timeline. MochiAds documentation tells me that I must place code on the timeline.
My game is nearly 1 MB in size, when you factor in the external sound clips. If the game gets really popular, what will my hosting fees be like, and are there options as far as game hosting goes.
I am wondering if I would be better off making a website and loading it with Google Adsense. Or perhaps giving out a free 10-minute demo, with an invitation to buy. Problem is, how would I deliver the "full" version to the customer? Sell the customer a URL link to a page containing the full-version .swf? Or sell a link to a downloadable windows projector .exe version?
Lastly, how do you create a pre-loader for a game that is not written on a timeline?
Ken
I understand that encryption / obfuscation is an important step, although expensive. Any good program recommends?
I seem to be having issues with MochiAds. Some of my buttons do not work when played through their encrypted version of my game. I wrote the game with a document class and external class files. There is no main timeline. MochiAds documentation tells me that I must place code on the timeline.
My game is nearly 1 MB in size, when you factor in the external sound clips. If the game gets really popular, what will my hosting fees be like, and are there options as far as game hosting goes.
I am wondering if I would be better off making a website and loading it with Google Adsense. Or perhaps giving out a free 10-minute demo, with an invitation to buy. Problem is, how would I deliver the "full" version to the customer? Sell the customer a URL link to a page containing the full-version .swf? Or sell a link to a downloadable windows projector .exe version?
Lastly, how do you create a pre-loader for a game that is not written on a timeline?
Ken