xdeath
09-22-2008, 03:42 AM
well i guess i have many problems first off so i will explain all of them in this post and i need someone to try and solve as many as possible please. also i've included editable file at bottom of post so you can view my code.
well problem 1 is the bounding box. I've drawn up my egg looking character but when i exit it and drag it onto the stage you see the bounding box isn't including the strokes on my graphic so the bounding box in't including my whole graphic.
so to sum up what i just said bounding boxes aren't including strokes on my symbols.
um problem 2 is the collisions i have on the actually engine of my game. and they mostly work but the character is half in the block once it stops moving and i want it to be on top of it. also another problem I'm having is that my platform isn't right my character at times of testing I've found can actually get stuck inside the platform and i think the problem is in the main timeline coding where i've put the collision for the last few weeks i've been trying to get it to work so if falling==true meaning my character is falling and it hits the top of the platform it sets falling to false which will make it stop falling.
so to sum up problem 2 i need you all to read both those problems and fix my collisions.
so below is my download link. can anyone solve either of these problems?
download: Click Here (http://willhostforfood.com/files2/8411024/new%20engine.fla)
well problem 1 is the bounding box. I've drawn up my egg looking character but when i exit it and drag it onto the stage you see the bounding box isn't including the strokes on my graphic so the bounding box in't including my whole graphic.
so to sum up what i just said bounding boxes aren't including strokes on my symbols.
um problem 2 is the collisions i have on the actually engine of my game. and they mostly work but the character is half in the block once it stops moving and i want it to be on top of it. also another problem I'm having is that my platform isn't right my character at times of testing I've found can actually get stuck inside the platform and i think the problem is in the main timeline coding where i've put the collision for the last few weeks i've been trying to get it to work so if falling==true meaning my character is falling and it hits the top of the platform it sets falling to false which will make it stop falling.
so to sum up problem 2 i need you all to read both those problems and fix my collisions.
so below is my download link. can anyone solve either of these problems?
download: Click Here (http://willhostforfood.com/files2/8411024/new%20engine.fla)