Darakan
09-23-2008, 09:27 AM
For the first time I'm making a top-view game with large scrollable levels, but I have some problems with the design since I have never done such a thing.
My game has large levels which are not consisted of "scenes" the player travels from one another upon reaching the edge of the screen - each level is continuous - the level "moves" with the player. Now, I had some ideas in mind for implementation, but I'm not sure any will work. The things I have to consider are:
1. Low usage of memory - the whole level won't be loaded graphically into the scene and moved according to the player's position. Obviously the game's engine will have to load part by part (I'm using "tiles" to create the levels).
2. Implementation - Since I'm using tiles, how should I implement my levels? Using a matrix for such big levels is sufficient and efficient? Also, the characters aren't placed on tiles, but can move freely.
I'll be glad for some advice and ideas. Thanks for whoever answers.
My game has large levels which are not consisted of "scenes" the player travels from one another upon reaching the edge of the screen - each level is continuous - the level "moves" with the player. Now, I had some ideas in mind for implementation, but I'm not sure any will work. The things I have to consider are:
1. Low usage of memory - the whole level won't be loaded graphically into the scene and moved according to the player's position. Obviously the game's engine will have to load part by part (I'm using "tiles" to create the levels).
2. Implementation - Since I'm using tiles, how should I implement my levels? Using a matrix for such big levels is sufficient and efficient? Also, the characters aren't placed on tiles, but can move freely.
I'll be glad for some advice and ideas. Thanks for whoever answers.