InTheCity
12-04-2008, 09:15 PM
I have stop();
var listenerObject:Object = new Object();
listenerObject.cuePoint = function(eventObject:Object):Void {
trace("Elapsed time in seconds: " + my_FLVPlybk.playheadTime);
trace("trigger_rotate_suns: " + eventObject.info.name);
trace("Cue point type is: " + eventObject.info.type);
gotoAndPlay("suns");
}
my_FLVPlybk.addEventListener("cuePoint", listenerObject);
Which triggers the animation Sun.
But this code fails when attempting to utilize it more than once.
For examples, when I ask it to trigger trace("trigger_fade_suns:
The animation fails to jump to the fadesuns flag
I've tried adding a keyframe to the flv on the timeline,
I've also tried adding a stop(); in attempt to wait for the next command
Neither works. Any idea why?
Thaniks
var listenerObject:Object = new Object();
listenerObject.cuePoint = function(eventObject:Object):Void {
trace("Elapsed time in seconds: " + my_FLVPlybk.playheadTime);
trace("trigger_rotate_suns: " + eventObject.info.name);
trace("Cue point type is: " + eventObject.info.type);
gotoAndPlay("suns");
}
my_FLVPlybk.addEventListener("cuePoint", listenerObject);
Which triggers the animation Sun.
But this code fails when attempting to utilize it more than once.
For examples, when I ask it to trigger trace("trigger_fade_suns:
The animation fails to jump to the fadesuns flag
I've tried adding a keyframe to the flv on the timeline,
I've also tried adding a stop(); in attempt to wait for the next command
Neither works. Any idea why?
Thaniks