narutoroot
12-06-2008, 12:00 AM
Alright the defualt for this script is to join 6 images together and have them rotate as a cube. but i want to replace the images with swf's.I also want to know if its ok if the cube script is AS 3 and the swf is AS 2...
heres the part i need to replace the images with swf :
var bdGames:BitmapData=new Games(230,230);
var bmGames:Bitmap=new Bitmap(bdGames);
var bdAnim:BitmapData=new Anim(230,230);
var bmAnim:Bitmap=new Bitmap(bdAnim);
var bdEas:BitmapData=new Eas(230,230);
var bmEas:Bitmap=new Bitmap(bdEas);
var bdBible:BitmapData=new Bible(230,230);
var bmBible:Bitmap=new Bitmap(bdBible);
var bdOop:BitmapData=new Oop(230,230);
var bmOop:Bitmap=new Bitmap(bdOop);
var bdPatterns:BitmapData=new Patterns(230,230);
var bmPatterns:Bitmap=new Bitmap(bdPatterns);
heres the part i need to replace the images with swf :
var bdGames:BitmapData=new Games(230,230);
var bmGames:Bitmap=new Bitmap(bdGames);
var bdAnim:BitmapData=new Anim(230,230);
var bmAnim:Bitmap=new Bitmap(bdAnim);
var bdEas:BitmapData=new Eas(230,230);
var bmEas:Bitmap=new Bitmap(bdEas);
var bdBible:BitmapData=new Bible(230,230);
var bmBible:Bitmap=new Bitmap(bdBible);
var bdOop:BitmapData=new Oop(230,230);
var bmOop:Bitmap=new Bitmap(bdOop);
var bdPatterns:BitmapData=new Patterns(230,230);
var bmPatterns:Bitmap=new Bitmap(bdPatterns);