Tim_2008
12-10-2008, 09:29 PM
My semester is wrapping up - it's been my first exposure to flash and when I was starting out I wanted to really hate it. Now that things are winding down I am finding that flash has gotten under my skin. I am itching to try something else.
One of the projects we had to do toward the end of the class was create a game. My instructor was kind of enough to allow me to use a tutorial (Todd Perkins from Lynda - Memory Game) and while I understood a lot of what Todd was doing I found myself thinking that I would have a hard time coming up with the code on my own.
Well, now I want to try. What I am wondering are some of the things I need to think about before starting to create a simple tic tac toe game. Should I create a "bin" where X's and O's reside then drag them onto the play surface? Or, do I have flash recognize whose turn it is and somehow fill and empty MC with an X or O on the click? Basically, what kind of AS structure do I want to aim toward?
If this goes well I want to try something another game - Othello - one of my fav's from elementary school.
Thanks.
One of the projects we had to do toward the end of the class was create a game. My instructor was kind of enough to allow me to use a tutorial (Todd Perkins from Lynda - Memory Game) and while I understood a lot of what Todd was doing I found myself thinking that I would have a hard time coming up with the code on my own.
Well, now I want to try. What I am wondering are some of the things I need to think about before starting to create a simple tic tac toe game. Should I create a "bin" where X's and O's reside then drag them onto the play surface? Or, do I have flash recognize whose turn it is and somehow fill and empty MC with an X or O on the click? Basically, what kind of AS structure do I want to aim toward?
If this goes well I want to try something another game - Othello - one of my fav's from elementary school.
Thanks.