jcbrady89
12-29-2008, 02:24 AM
I've been studying for months and finally decided to create a project. It's a simple coin flip game in which I'm 95% finished. Unfortunately, I ran into a glitch that I can't figure out, relating to the removeMovieClip() method. Here is my code for the project:
this.createEmptyMovieClip("canvas_mc", 1);
canvas_mc._x = 140;
canvas_mc._y = 90;
canvas_mc.attachMovie("Heads", "Heads_mc", canvas_mc.getNextHighestDepth(), {_x:canvas_mc._x, _y:canvas_mc._y});
var headsTails:Number;
var i:Number = 0;
function flip():Number {
headsTails = (Math.round(Math.random()));
return headsTails;
}
function removeTails() {
//removeMovieClip(canvas_mc.target.name);
removeMovieClip(canvas_mc.CoinSpin_tails_mc+[i]);
//canvas_mc.CoinSpin_tails_mc[+i].removeMovieClip;
//trace(canvas_mc.CoinSpin_tails_mc[+i].name);
//removeMovieClip(canvas_mc.CoinSpin_tails_mc1);
//removeMovieClip(canvas_mc.CoinSpin_tails_mc2);
//removeMovieClip(canvas_mc.CoinSpin_tails_mc3);
//removeMovieClip(canvas_mc.CoinSpin_tails_mc4);
//removeMovieClip(canvas_mc.CoinSpin_tails_mc5);
}
function removeHeads() {
//removeMovieClip(canvas_mc.target.name);
removeMovieClip(canvas_mc.CoinSpin_heads_mc+[i]);
//canvas_mc.CoinSpin_heads_mc[+i].removeMovieClip;
//removeMovieClip(canvas_mc.CoinSpin_heads_mc1);
//removeMovieClip(canvas_mc.CoinSpin_heads_mc2);
//removeMovieClip(canvas_mc.CoinSpin_heads_mc3);
//removeMovieClip(canvas_mc.CoinSpin_heads_mc4);
//removeMovieClip(canvas_mc.CoinSpin_heads_mc5);
}
flip_btn.onPress = function() {
flip();
removeHeads();
removeTails();
removeMovieClip(canvas_mc.Heads_mc);
//removeMovieClip(canvas_mc.target.name);
i++;
if (headsTails == 0) {
trace('tails');
canvas_mc.attachMovie("CoinSpin_tails", "CoinSpin_tails_mc"+i, canvas_mc.getNextHighestDepth(), {_x:canvas_mc._x, _y:canvas_mc._y});
} else {
trace('heads');
canvas_mc.attachMovie("CoinSpin_heads", "CoinSpin_heads_mc"+i, canvas_mc.getNextHighestDepth(), {_x:canvas_mc._x, _y:canvas_mc._y});
}
};
I'm actually trying to get this counter to work. I left the commented lines in the above code to show some of the things I've tried; //removeMovieClip(canvas_mc.CoinSpin_heads_mc1); do what I need to do but I can't get the counter to work properly. All my other attempts to remove the movie clips did not work except when I targeted them directly with the number at the end.
:eek:
this.createEmptyMovieClip("canvas_mc", 1);
canvas_mc._x = 140;
canvas_mc._y = 90;
canvas_mc.attachMovie("Heads", "Heads_mc", canvas_mc.getNextHighestDepth(), {_x:canvas_mc._x, _y:canvas_mc._y});
var headsTails:Number;
var i:Number = 0;
function flip():Number {
headsTails = (Math.round(Math.random()));
return headsTails;
}
function removeTails() {
//removeMovieClip(canvas_mc.target.name);
removeMovieClip(canvas_mc.CoinSpin_tails_mc+[i]);
//canvas_mc.CoinSpin_tails_mc[+i].removeMovieClip;
//trace(canvas_mc.CoinSpin_tails_mc[+i].name);
//removeMovieClip(canvas_mc.CoinSpin_tails_mc1);
//removeMovieClip(canvas_mc.CoinSpin_tails_mc2);
//removeMovieClip(canvas_mc.CoinSpin_tails_mc3);
//removeMovieClip(canvas_mc.CoinSpin_tails_mc4);
//removeMovieClip(canvas_mc.CoinSpin_tails_mc5);
}
function removeHeads() {
//removeMovieClip(canvas_mc.target.name);
removeMovieClip(canvas_mc.CoinSpin_heads_mc+[i]);
//canvas_mc.CoinSpin_heads_mc[+i].removeMovieClip;
//removeMovieClip(canvas_mc.CoinSpin_heads_mc1);
//removeMovieClip(canvas_mc.CoinSpin_heads_mc2);
//removeMovieClip(canvas_mc.CoinSpin_heads_mc3);
//removeMovieClip(canvas_mc.CoinSpin_heads_mc4);
//removeMovieClip(canvas_mc.CoinSpin_heads_mc5);
}
flip_btn.onPress = function() {
flip();
removeHeads();
removeTails();
removeMovieClip(canvas_mc.Heads_mc);
//removeMovieClip(canvas_mc.target.name);
i++;
if (headsTails == 0) {
trace('tails');
canvas_mc.attachMovie("CoinSpin_tails", "CoinSpin_tails_mc"+i, canvas_mc.getNextHighestDepth(), {_x:canvas_mc._x, _y:canvas_mc._y});
} else {
trace('heads');
canvas_mc.attachMovie("CoinSpin_heads", "CoinSpin_heads_mc"+i, canvas_mc.getNextHighestDepth(), {_x:canvas_mc._x, _y:canvas_mc._y});
}
};
I'm actually trying to get this counter to work. I left the commented lines in the above code to show some of the things I've tried; //removeMovieClip(canvas_mc.CoinSpin_heads_mc1); do what I need to do but I can't get the counter to work properly. All my other attempts to remove the movie clips did not work except when I targeted them directly with the number at the end.
:eek: