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Deackie
01-21-2009, 09:26 AM
I can only now describe my problem as an animation problem, maybe it's too generic for understanding, but that's where i can go so far

the problem is so queer, that i can hardly find where is it. I can just see it when i launch menu.swf
and if i launch CE intro.swf, nothing going wrong

zip pasted here.

open menu.swf and click on the triangle in center of the bottom, and choose the 1st option button, and u wll see the ghost there.

For help

Deackie

dannepop
01-21-2009, 10:49 AM
Could be a flashplayer problem.
When you resize the window it goes away.
Need to see the fla files to make a correct judgement!

Danne/

Deackie
01-21-2009, 03:42 PM
dannepop,I'm so glad to see your reply
and here are my .fla files

atomic
01-28-2009, 03:36 AM
What ghost?

Deackie
01-29-2009, 09:57 AM
thnx first atomic.
but i really cannot describe what the ghost is like.

open menu.swf and click on the triangle in center of the bottom, and choose the 1st option button, and u will see the ghost there.
won't you??

atomic
01-29-2009, 02:46 PM
No I don't!

Deackie
01-29-2009, 03:23 PM
But, dannepop has seen it.
i am bewildered so much!!

atomic
01-29-2009, 05:15 PM
Attach a screen capture picture showing the ghost!

Deackie
01-30-2009, 02:23 AM
Hierarchy:
Menu.swf
|
->CE intro.swf
|
->Content Menu.swf

shot1.jpg is where the problem resides.(when i open Menu.swf)
an external .swf file(Content Menu.swf),where there is an interval function triggered every 4 seconds, is loaded into my main stage, namely Menu.swf. And CE intro.swf is afterwards loaded into my Menu.swf. the black bar in the upper-left is what i haven't designed, and thus it is totally an unexpected ghost for me. however, when the interval function is ended after 8 seconds the ghost's gone.
whereas, in the shot2(when i open CE intro.swf)
nothing is wrong.

i first thounght it was because of the residence of the Content Menu.swf, then i modified my code so that that the swf file wouldn't be loaded.But still, the problem was remaining.

Confusing..........................

atomic
02-03-2009, 04:37 PM
I now see it... Wasn't at all looking for where it's in fact happening...

Can't explain it, but it definitely has to do with your wiping in text, because if I comment out your coverAct_mc action, as below, the ghost doesn't appear...


var fullText:String = cover_txt.text;
var fullLength:Number = fullText.length;
var animeLength:Number = 0;
//trace(fullText);
/*
coverAct_mc.onEnterFrame = function () {
if (animeLength == fullLength) {
delete this.onEnterFrame;
}
cover_txt.text = fullText.substr(0, animeLength++);
};*/

Deackie
02-18-2009, 10:25 AM
OMG
Is it the only way to avoid the ghost?

atomic
02-18-2009, 01:46 PM
Don't know if it's the only way, but it does solve the problem...
Try some other method for your displaying of the text...

Deackie
02-19-2009, 07:14 AM
Maybe i should try some others, thanks all the same!