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CharlieCharles
01-25-2009, 06:08 PM
Hi

Could someone help me please, I am trying to make a drag and drop jig saw game, the fla. attach with this message if you wish to see it.

What I am trying happend happen is

1.drag onto shape
2.match the shape to the hole of a shape
3.If it the wrong shape hole that wrong shape hole will show an "x" underneath it, if it the correct shape hole that shape will show a tick underneath it.

What the the problem is this line

myTarget.gotoAndPlay("wrong");

Some one let me know please, How would make the wrong shape show the x underneath it and not the target shape?

Thank you for your help

Kind Regards

Charles : )







var startX:Number;
var startY:Number;
var counter:Number = 0;

square_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
square_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
triangle_mc.addEventListener(MouseEvent.MOUSE_DOWN , pickUp);
triangle_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
flower_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
flower_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
pentagon_mc.addEventListener(MouseEvent.MOUSE_DOWN , pickUp);
pentagon_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);

function pickUp(event:MouseEvent):void {
event.target.startDrag(true);
reply_txt.text = "";
event.target.parent.addChild(event.target);
startX = event.target.x;
startY = event.target.y;
}


function dropIt(event:MouseEvent):void {
event.target.stopDrag();
var myTargetName:String = "target" + event.target.name;
var myTarget:DisplayObject = getChildByName(myTargetName);
if (event.target.dropTarget != null && event.target.dropTarget.parent == myTarget){
myTarget.gotoAndPlay("right");
event.target.removeEventListener(MouseEvent.MOUSE_ DOWN, pickUp);
event.target.removeEventListener(MouseEvent.MOUSE_ UP, dropIt);
event.target.buttonMode = false;
event.target.x = myTarget.x;
event.target.y = myTarget.y;
counter++;
} else {
reply_txt.text = "Try Again!";
myTarget.gotoAndPlay("wrong");
event.target.x = startX;
event.target.y = startY;
}
if(counter == 4){

reply_txt.text = "Congrats, you're finished!";
}
}

square_mc.buttonMode = true;
flower_mc.buttonMode = true;
triangle_mc.buttonMode = true;
pentagon_mc.buttonMode = true;