masc030686
02-04-2009, 11:52 AM
hello i need to have my 2 move clip to run in the same function
my movieclip is Player1_mc and Player2_mc, and i need them to run in function MoveUp(e:Event):void
function MoveDown(e:Event):void
function MoveLeft(e:Event):void
function MoveRight(e:Event):void
var speed:Number = 10;
var speedrotation:Number = 15;
var currentpic:Number;
var Rota:Number = 0;
var Player1_mc:player1 = new player1();
var Player2_mc:player2 = new player2();
addChild(Player1_mc);
addChild(Player2_mc);
Player1_mc.y = 200;
Player1_mc.x = 400;
Player2_mc.y = 200;
Player2_mc.x = 200;
stage.addEventListener(Event.ENTER_FRAME, rotatjekker);
stage.addEventListener(KeyboardEvent.KEY_DOWN, KeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, KeyUp);
Player1_mc.gotoAndStop(12);
Player2_mc.gotoAndStop(12);
function rotatjekker(e:Event)
{
if(Rota > 180)
{
Rota = -165;
}
else if(Rota <= -165)
{
Rota = 180;
}
// trace(Rota);
}
function KeyDown(e:KeyboardEvent):void
{
if(e.keyCode == 38)
{
stage.addEventListener(Event.ENTER_FRAME, MoveUp);
}
else if(e.keyCode == 40)
{
stage.addEventListener(Event.ENTER_FRAME, MoveDown);
}
else if(e.keyCode == 37)
{
stage.addEventListener(Event.ENTER_FRAME, MoveLeft);
}
else if(e.keyCode == 39)
{
stage.addEventListener(Event.ENTER_FRAME, MoveRight);
}
else if(e.charCode == 119)
{
stage.addEventListener(Event.ENTER_FRAME, MoveUp);
}
else if(e.charCode == 115)
{
stage.addEventListener(Event.ENTER_FRAME, MoveDown);
}
else if(e.charCode == 97)
{
stage.addEventListener(Event.ENTER_FRAME, MoveLeft);
}
else if(e.charCode == 100)
{
stage.addEventListener(Event.ENTER_FRAME, MoveRight);
}
}
function KeyUp(e:KeyboardEvent):void
{
if(e.keyCode == 38)
{
stage.removeEventListener(Event.ENTER_FRAME, MoveUp);
}
else if(e.keyCode == 40)
{
stage.removeEventListener(Event.ENTER_FRAME, MoveDown);
}
else if(e.keyCode == 37)
{
stage.removeEventListener(Event.ENTER_FRAME, MoveLeft);
}
else if(e.keyCode == 39)
{
stage.removeEventListener(Event.ENTER_FRAME, MoveRight);
}
else if(e.charCode == 119)
{
stage.removeEventListener(Event.ENTER_FRAME, MoveUp);
}
else if(e.charCode == 115)
{
stage.removeEventListener(Event.ENTER_FRAME, MoveDown);
}
else if(e.charCode == 97)
{
stage.removeEventListener(Event.ENTER_FRAME, MoveLeft);
}
else if(e.charCode == 100)
{
stage.removeEventListener(Event.ENTER_FRAME, MoveRight);
}
}
function MoveUp(e:Event):void
{
var Player1Angle:Number = 2*Math.PI*(Rota/360);
var Player1Dx:Number = speed*Math.cos(Player1Angle);
var Player1Dy:Number = speed*Math.sin(Player1Angle);
Player1_mc.x -= Player1Dx;
Player1_mc.y -= Player1Dy;
}
function MoveDown(e:Event):void
{
var Player1Angle:Number = 2*Math.PI*(Rota/360);
var Player1Dx:Number = speed*Math.cos(Player1Angle);
var Player1Dy:Number = speed*Math.sin(Player1Angle);
Player1_mc.x += Player1Dx;
Player1_mc.y += Player1Dy;
}
function MoveLeft(e:Event):void
{
currentpic = Math.round((Rota+180)/15);
Rota -= speedrotation;
Player1_mc.gotoAndStop(currentpic-1);
}
function MoveRight(e:Event):void
{
currentpic = Math.round((Rota+180)/15);
Rota += speedrotation;
Player1_mc.gotoAndStop(currentpic+1);
}
thanks
my movieclip is Player1_mc and Player2_mc, and i need them to run in function MoveUp(e:Event):void
function MoveDown(e:Event):void
function MoveLeft(e:Event):void
function MoveRight(e:Event):void
var speed:Number = 10;
var speedrotation:Number = 15;
var currentpic:Number;
var Rota:Number = 0;
var Player1_mc:player1 = new player1();
var Player2_mc:player2 = new player2();
addChild(Player1_mc);
addChild(Player2_mc);
Player1_mc.y = 200;
Player1_mc.x = 400;
Player2_mc.y = 200;
Player2_mc.x = 200;
stage.addEventListener(Event.ENTER_FRAME, rotatjekker);
stage.addEventListener(KeyboardEvent.KEY_DOWN, KeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, KeyUp);
Player1_mc.gotoAndStop(12);
Player2_mc.gotoAndStop(12);
function rotatjekker(e:Event)
{
if(Rota > 180)
{
Rota = -165;
}
else if(Rota <= -165)
{
Rota = 180;
}
// trace(Rota);
}
function KeyDown(e:KeyboardEvent):void
{
if(e.keyCode == 38)
{
stage.addEventListener(Event.ENTER_FRAME, MoveUp);
}
else if(e.keyCode == 40)
{
stage.addEventListener(Event.ENTER_FRAME, MoveDown);
}
else if(e.keyCode == 37)
{
stage.addEventListener(Event.ENTER_FRAME, MoveLeft);
}
else if(e.keyCode == 39)
{
stage.addEventListener(Event.ENTER_FRAME, MoveRight);
}
else if(e.charCode == 119)
{
stage.addEventListener(Event.ENTER_FRAME, MoveUp);
}
else if(e.charCode == 115)
{
stage.addEventListener(Event.ENTER_FRAME, MoveDown);
}
else if(e.charCode == 97)
{
stage.addEventListener(Event.ENTER_FRAME, MoveLeft);
}
else if(e.charCode == 100)
{
stage.addEventListener(Event.ENTER_FRAME, MoveRight);
}
}
function KeyUp(e:KeyboardEvent):void
{
if(e.keyCode == 38)
{
stage.removeEventListener(Event.ENTER_FRAME, MoveUp);
}
else if(e.keyCode == 40)
{
stage.removeEventListener(Event.ENTER_FRAME, MoveDown);
}
else if(e.keyCode == 37)
{
stage.removeEventListener(Event.ENTER_FRAME, MoveLeft);
}
else if(e.keyCode == 39)
{
stage.removeEventListener(Event.ENTER_FRAME, MoveRight);
}
else if(e.charCode == 119)
{
stage.removeEventListener(Event.ENTER_FRAME, MoveUp);
}
else if(e.charCode == 115)
{
stage.removeEventListener(Event.ENTER_FRAME, MoveDown);
}
else if(e.charCode == 97)
{
stage.removeEventListener(Event.ENTER_FRAME, MoveLeft);
}
else if(e.charCode == 100)
{
stage.removeEventListener(Event.ENTER_FRAME, MoveRight);
}
}
function MoveUp(e:Event):void
{
var Player1Angle:Number = 2*Math.PI*(Rota/360);
var Player1Dx:Number = speed*Math.cos(Player1Angle);
var Player1Dy:Number = speed*Math.sin(Player1Angle);
Player1_mc.x -= Player1Dx;
Player1_mc.y -= Player1Dy;
}
function MoveDown(e:Event):void
{
var Player1Angle:Number = 2*Math.PI*(Rota/360);
var Player1Dx:Number = speed*Math.cos(Player1Angle);
var Player1Dy:Number = speed*Math.sin(Player1Angle);
Player1_mc.x += Player1Dx;
Player1_mc.y += Player1Dy;
}
function MoveLeft(e:Event):void
{
currentpic = Math.round((Rota+180)/15);
Rota -= speedrotation;
Player1_mc.gotoAndStop(currentpic-1);
}
function MoveRight(e:Event):void
{
currentpic = Math.round((Rota+180)/15);
Rota += speedrotation;
Player1_mc.gotoAndStop(currentpic+1);
}
thanks