CJ Cat
02-07-2009, 05:48 PM
About six months ago I made my first particle engine, Emitter 1.0.
Last week I started working on version 2.0.
After an almost sleepless week,
finally I got it finished and working :)
Version 2.0 is quite a big project.
I've made components for it and a thorough SWF manual (still WIP).
Currently, 15 basic and 2 advanced examples are available.
Also, it's fully documented.
31236
project homepage: http://code.google.com/p/emitter
example pack: http://emitter.googlecode.com/files/Emitter%202.0.41%20examples.rar
(advanced examples are in the SVN repository)
WIP manual: http://homepage.ntu.edu.tw/%7Eb95901008/bbsfiles/AS3CS4/Emitter/Emitter%202.0%20manual.swf
This is how the point source component parameters look like:
31237
And here are some screenshots of the examples:
31238 31239
Hope you like it :D
Last week I started working on version 2.0.
After an almost sleepless week,
finally I got it finished and working :)
Version 2.0 is quite a big project.
I've made components for it and a thorough SWF manual (still WIP).
Currently, 15 basic and 2 advanced examples are available.
Also, it's fully documented.
31236
project homepage: http://code.google.com/p/emitter
example pack: http://emitter.googlecode.com/files/Emitter%202.0.41%20examples.rar
(advanced examples are in the SVN repository)
WIP manual: http://homepage.ntu.edu.tw/%7Eb95901008/bbsfiles/AS3CS4/Emitter/Emitter%202.0%20manual.swf
This is how the point source component parameters look like:
31237
And here are some screenshots of the examples:
31238 31239
Hope you like it :D