brendynz
02-08-2009, 03:12 PM
Looking for an opinion here. I am creating a game that will be have two people play against each other in a race. Each will have their own seperate racetrack and there is no interaction between them. The only think I will be transferring back and forth with Shared Objects is the X and Y positions of their racecars. I will be creating a separate X and Y property for each person playing.
My question is, how many people, with their own separate shared object, do you think could FMS3 handle at once? Only two people play together, but there could potentially be hundreds of pairs playing at once, all syncing at the same time. Different properties, and different objects, but still simultaneous.
Any thoughts would be appreciated.
My question is, how many people, with their own separate shared object, do you think could FMS3 handle at once? Only two people play together, but there could potentially be hundreds of pairs playing at once, all syncing at the same time. Different properties, and different objects, but still simultaneous.
Any thoughts would be appreciated.