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View Full Version : Do we need a pixel bender forum?


ASWC
04-11-2009, 07:50 PM
Might be time to get into pixel bender and shader. Pixel bender filter development require some specific knowledge and has its own programming language it can then be imported into Flash (or other software) via shader and used for fast processing math operation like pixel based alteration. The question is do you believe it's gonna get bigger and bigger and so we need to be ready and already create a forum for this. I'll say yes! ;)

kkbbcute
04-12-2009, 04:44 AM
I find pixel bender sort of half dead from the period that it came out till now. I''m not saying that the community isn't growing, I'm jjust saying that it hasn't come out as something great and revolutionary yet. For me, Pixel bender is one of those great ideas that somehow or rather just seems so secluded. Anyone gets the same feeling? (That there is potential in pixel bender that somehow or rather never becomes what it should have and is now lying dormant in a corner)

evride
04-12-2009, 06:40 AM
nah i don't think that's true. It's just one more thing that adds to what you can do in Flash and other things. It's like Ribbit, Alchemy, Papervision, or FLARToolkit. You may not use it; your whole design studio may not use it; but for those that do use it, it's very handy and they can create very amazing things with it. It may just be that it wasn't well marketed or the people you know just don't care to use it. I actually do intend to use it soon, but I do not believe that there should be a whole section devoted to it. Maybe we should have an "Extended" section for all things not in the actual AS3 docentation. For example Pixel Bender, Away3d/Papervision, FLARToolkit, Alchemy, Ribbit, Jiglib/Box2d/FOAM/Other Physics classes, AlivePDF.

kkbbcute
04-12-2009, 07:01 AM
I agree with the "Extended" section part, especially for Swift3D and Papervision.

Also, I agree that pixel blender wasn't marketed well enough. There was much hype before lauch, but after launch, everything just seemed to quieten down so much that pixel bender just feels so... unused.

wvxvw
04-12-2009, 12:14 PM
I don't know about any example of Pixel Bender use, but, if Alchemy is involved, then, well, I know about it's being used by one huge social framework site in it's image uploader tool (all the SWFs I've ever compiled in total hadn't had as many views as that one gets in a week :) ). So, as evride says: it is not dead, the fact you don't use it doesn't prove it's useless, but, maybe, a forum for it would be a dead brunch, like HaXe forum...

ASWC
04-12-2009, 04:39 PM
Well it's not used because there's not a lot of tutorial about it and because it's only available now for FP10. However its development is increasing on all platform supporting it. For Flash some functionality are still not supported but more will be added later, for someone looking for speed kick then shader is the s**t. You have the ability to pass all your math calculation to the GPU using shaderJob in its own thread making it not dependent on Flash rendering timing. I'll soon write a tutorial about it. But I don't think it's fair to say something is dead when it barely had 6 months of existence!

ASWC
04-12-2009, 04:42 PM
I don't know about any example of Pixel Bender use,
:o Why don't you download my little swf?

wvxvw
04-12-2009, 07:52 PM
:o Why don't you download my little swf?

I mean I haven't seen it anywhere unless on Adobe Labs / some other dedicated forums / user group pages etc...

BTW. Your example played at it's double size almost killed my 2.13x2 Intel :)
poor al'pro... 32406

ASWC
04-12-2009, 08:54 PM
:) sorry about that, it's actually not using shaderJob at all so no GPU access for this example. That was just to show the possibilities as applied to bitmap manipulation. That's like 10 lines of code for the effect, I really think it's pretty cool!!!!

ASWC
04-12-2009, 10:14 PM
Here is the non optimized GPU version. It might still run slow depending on your GPU power but it won't kill your CPU this time!

wvxvw
04-12-2009, 11:14 PM
Well, this one can run even in a fullscreen mode... good idea for the screensaver if you want to keep your comp. occupied when you're not around :p

kkbbcute
04-13-2009, 11:47 AM
But I don't think it's fair to say something is dead when it barely had 6 months of existence!

I'm not implying that it's going to be dead. I'm just saying that if you create a forum for it, and the user base isn't great enough, the forum section will be "quiet", too quiet for its own good.

UncleNinja
04-13-2009, 01:48 PM
:o Why don't you download my little swf?
I did, but it didn't do anything... what the heck is it? :eek:

ASWC
04-13-2009, 03:06 PM
I did, but it didn't do anything... what the heck is it? :eek:ahah, it's only for FP10 so install FP10 first and then you'll see it.

CyanBlue
04-13-2009, 04:58 PM
I am still stuck with FP9... :(

ASWC
04-13-2009, 05:17 PM
I am still stuck with FP9... :(
What do you mean? You can't install it?

CyanBlue
04-13-2009, 05:28 PM
Well... I am really stuck with the FP9 because majority of the projects that I am working on are aimed to FP9... I could install FP10 and hoping that there is no issue with different versions, but I am still uncomfortable making that decision...

ASWC
04-13-2009, 11:46 PM
Btw guys, do a search on pixel bender and shader on google and see how many results you get. This is already big and a lot of people talk about it and want to know more and share what they know. So what about actionscript.org???? :(

evride
04-14-2009, 01:21 AM
people want to talk and know more about haxe as well, but that wasn't enough to help the haxe section stay decently populated. I still stand by my proposal to add an "Extended" section to the Forums.

kkbbcute
04-14-2009, 08:50 AM
Btw guys, do a search on pixel bender and shader on google and see how many results you get. This is already big and a lot of people talk about it and want to know more and share what they know. So what about actionscript.org???? :(

A lot of people talk does not = A lot of people use.

A lot of people talk about buying a hybrid car, but in the end, due to the lack of support and other assorted reasons, hybrid cars are still not making it big as it should have, same thing here.

ASWC
04-15-2009, 08:10 PM
Ok but at least we should have a FP10 forum, what about that?

CyanBlue
04-15-2009, 08:21 PM
Ok but at least we should have a FP10 forum, what about that?
You've got my vote on that... Some of the new stuff in FP10 deserves a new forum... and then maybe merge it with the new version of AS when it comes out... That's my 2 cents...

kkbbcute
04-16-2009, 08:29 AM
Ok but at least we should have a FP10 forum, what about that?

Now that's more reasonable, at least it wouldn't be a dead forum section for sure.

evride
04-16-2009, 10:32 PM
Ok but at least we should have a FP10 forum, what about that?

fourthed!

pixelwit
04-17-2009, 01:23 AM
I think Pixel Bender fits within the "Animation and EFFECTS" section. An update to the A&E Forum's description (something to include Pixel Bender) might be a better alternative.

-PiXELWiT
http://www.pixelwit.com

ASWC
04-17-2009, 02:14 AM
I think Pixel Bender fits within the "Animation and EFFECTS" section. An update to the A&E Forum's description (something to include Pixel Bender) might be a better alternative.

-PiXELWiT
http://www.pixelwit.comYeah I like that! :)

kkbbcute
04-17-2009, 02:26 PM
If you ask me, the majority of the stuff in the A & E forums is about flippingbook related topics.

An update would be nice ;)

ASWC
04-21-2009, 12:11 PM
Btw here it is:
http://www.actionscript.org/resources/articles/876/1/Introduction-to-Pixel-Bender-and-Shader-for-Flash-Player-10/Page1.html

kkbbcute
04-22-2009, 05:41 AM
Btw here it is:
http://www.actionscript.org/resources/articles/876/1/Introduction-to-Pixel-Bender-and-Shader-for-Flash-Player-10/Page1.html

Cool, so what point is this supposed to proof again? :confused:

It has nothing to do with setting up a new forum section, does it?

ASWC
04-22-2009, 03:20 PM
Cool, so what point is this supposed to proof again? :confused:

It has nothing to do with setting up a new forum section, does it?
In my opinion yes it does. If you checked the tutorial you could have a feel about what Pixel Bender can bring into the Flash technology. I still think more and more people are gonna want help with their Pixel Bender code and we should start to think about answering this need. Away3D is working already on a Pixel Bender version of their 3D library. Papervision Pixel Bender based will come out soon according to what I heard. I can't think of a reason these people would lose their time doing that if they didn't believe Pixel bender is THE Flash enhancement that people were waiting for. I still think a forum for Pixel Bender is needed, moreover I think there's no need to ask if people will use Pixel Bender because they already do.

Clox
07-02-2009, 09:25 PM
For the project I'm currently working on I use pixelbender for the speed gain. it's really great in my opinion, fits perfectly for what I'm doing. I've stopped using papervisions shading and written my own kernels for that instead and using it for some other things too.
I like it both because of it's faster execution, and that it can be run multithreaded.

But I find it hard to find good information. I've mainly just learned by examining other pixelbender files, like the ones included in the toolkit