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View Full Version : Stopping a looping mc


casej
01-08-2003, 06:29 PM
I created a movie that I exported to an swf file. I then import the swf file to a new fla on the first frame. How do I stop the imported swf from looping. I only want it to play once.

TIA

cheez
01-08-2003, 06:49 PM
Does placing a:

stop();

...on the very last frame of your external swf work?

Good luck,
Cheez

casej
01-08-2003, 07:08 PM
No luck. I'm baffled. I tried inserting directly, from the library, attaching to a mc, etc... Used all of the tutorials and I'm still w/o a solution. I know their must be a way. TIA

cheez
01-08-2003, 07:31 PM
if you get a sec please post the main movie fla and the external swf fla.

I know you can publish a corresponding html page with flash that has the option of looping. This point may be moot 'cause I don't think you're trying to load an html.

Anyhow,GL CaseJ
-Cheez

casej
01-08-2003, 07:38 PM
Files are attached.

tg
01-08-2003, 07:47 PM
in your movieclip 'mstd_blink.swf (you don't need the .swf extention here, cause it is a movie clip not a swf file), open it up and insert a layer to your timeline. then add keyframe on the first frame after your text animation.
on this frame put a stop(); action.
do the same thing to the movieclip oe_motion_tween.swf(again, you don't need the extention).

it worked for me animated thru just once.

casej
01-08-2003, 08:39 PM
That worked! TNX