DeadCell
01-08-2003, 11:39 PM
ok, this is it:
onClipEvent (load) {
if (_root.logo_loader.initialized) {
// load up our sounds
loadMovieNum("sounds.swf", 2);
// they are not fully loaded yet
initialized = false;
// count the frame for loader clip
count = 0;
}
}
onClipEvent (enterFrame) {
if (_root.logo_loader.initialized) {
percentloaded = Math.floor(_level2.getBytesLoaded()/_level2.getBytesTotal()*100);
percent_display = percentloaded+"%";
if (percentloaded == 100 && !initialized) {
if (count<15) {
this.gotoAndStop(count);
count++;
} else {
this.gotoAndStop(15);
_root.continue_button._visible = true;
}
}
}
}
wont work, but if i do it with _level1 it does, but i already loaded something onto level 1 so i need it to be loaded on level 2... anyone have any idea of why it wont work?
onClipEvent (load) {
if (_root.logo_loader.initialized) {
// load up our sounds
loadMovieNum("sounds.swf", 2);
// they are not fully loaded yet
initialized = false;
// count the frame for loader clip
count = 0;
}
}
onClipEvent (enterFrame) {
if (_root.logo_loader.initialized) {
percentloaded = Math.floor(_level2.getBytesLoaded()/_level2.getBytesTotal()*100);
percent_display = percentloaded+"%";
if (percentloaded == 100 && !initialized) {
if (count<15) {
this.gotoAndStop(count);
count++;
} else {
this.gotoAndStop(15);
_root.continue_button._visible = true;
}
}
}
}
wont work, but if i do it with _level1 it does, but i already loaded something onto level 1 so i need it to be loaded on level 2... anyone have any idea of why it wont work?