Clox
07-08-2009, 04:32 PM
I'm working on a project, a game, which I intend to make into a realtime online game.
To be honest I basically have no experience with communication between a client and server.
Been searching around for this for a while but I find no good information on the subject.
I played Tanki Online (http://tankionline.com/index.html) and it worked really well, and I'd like to do something similar to that.
What options do I have?
I know adobe has solutions for server-communication but I havent really looked into them that much.
Of course I want the connection to be as fast as possible, and the server needs to run fast because it needs to do quite a lot of calculations and such that should not be done clientside.
What language should i use on the server-side?
I appreciate any hints or comments on this subject.
To be honest I basically have no experience with communication between a client and server.
Been searching around for this for a while but I find no good information on the subject.
I played Tanki Online (http://tankionline.com/index.html) and it worked really well, and I'd like to do something similar to that.
What options do I have?
I know adobe has solutions for server-communication but I havent really looked into them that much.
Of course I want the connection to be as fast as possible, and the server needs to run fast because it needs to do quite a lot of calculations and such that should not be done clientside.
What language should i use on the server-side?
I appreciate any hints or comments on this subject.