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View Full Version : Graphics Disappear when Using Cache As Bitmap


KWarp
08-07-2009, 01:51 AM
I'm making a game whose graphics are vector drawings to keep the file size down. To keep the frame rate steady, the "Cache as bitmap" checkbox has been checked on 10 MovieClip instances in the Flash CS4 IDE, one for each level.

The problem:
When I play the game at full screen, some graphics cut off.

How it should look:
http://img41.imageshack.us/img41/4216/picture3qbb.png

How it looks full screen:
http://img38.imageshack.us/img38/6114/picture1teh.png

Diagnosis:
When I play the game at it's native size, 560x315, there is no problem.
When I play at full screen, in my case 1440x900, most levels have graphic cutoff.
When I expand the Flash Player window to about 1200x700 (not in Fullscreen), there is also graphic cutoff.
When I turn off the "Catch as bitmap" feature, there is no graphic cutoff at any size.

I want to keep "Cache as Bitmap" on for the sake of frame rate. However, it seems Flash Player wont let bitmaps get large enough for my purposes. Is there anything I can do to prevent the graphic cutoff?