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wgf
01-20-2003, 09:45 PM
Is it posible to say to a button, on push put that grafick,mc or button in the middle of the screen?here (http://www.tutchfor.nl/wgf/images/testt.swf) is a test swf from me. The goal is to make buttons that put the greanpeaple in the middle, you can see everey thing is growing slowly so i can't yuse cordinates.

abacsalmasi
01-21-2003, 03:11 AM
I'm kinda working on the same thing. I have a file from Flash Kit that has a lot to look at. I've almost figured it out. It's all about changing the locaton. Watch out for the "Actions" layer because the :actions" movie clip is in it, you just can't see it.

farafiro
01-21-2003, 08:20 AM
I think I didn't get u well, but u can use the new MX stage properties
_x = Stage.width/2
_y = Stage.height/2

wgf
01-21-2003, 12:00 PM
MX can i have flash 5

farafiro
01-21-2003, 12:19 PM
make it manual then

wgf
01-22-2003, 10:42 AM
uhmz .. i don't get it?

dr.swank
01-22-2003, 12:21 PM
i think farafiro means this:

assuming your film is 500 x 800 pixels


_x=400// ie 1/2 of total width
_y=250//ie 1/2 of total height


there are a host of othewr options to do this, but this is the most rudementary.

cheers dr.s

wgf
01-22-2003, 12:24 PM
thnx but i don't think this option will work with a growing movie see here (http://www.tutchfor.nl/wgf/images/testb1.swf)

dr.swank
01-22-2003, 12:34 PM
if your movie changes size then you can make a "backdrop" which is alway centered and the reference that.

what I mean is for example put an empty mc in the middle of the stage named:

centerPoint_mc

then add your placement code:

_x=_root.centerPoint_mc._x
_y=_root.centerPoint_mc._y


understand??

dr.s

farafiro
01-22-2003, 12:39 PM
swank's way around is cool, but if u r gonna increase it's _xscale and _yscale together, the _x and _y won't change

farafiro
01-22-2003, 12:44 PM
may I ask you a question:
do u try the code b4 posting or not??

farafiro
01-22-2003, 12:53 PM
so, sorry why saying it won't work, it will work like a charm, just put it in an enterFrame statment

wgf
01-22-2003, 12:59 PM
well it works its quick but when the movie grows then the buttons gow to the rong place because of the fact that the place where i want him to go is' grown away with the mc

wgf
01-22-2003, 01:10 PM
hey, cant i put a centerPoint_mc on evvery place in the movie that i want the buttons to gow geve them names and then say to the buttons: on (release) {
tellTarget ("_root.bg.centerpoint2") {
}
_x = 0;
// ie 1/2 of total width
_y = 0;
// ie 1/2 of total height
}
and tell the centerpoint2: onClipEvent (enterFrame) {
_x = _root.centerPoint_mc._x;
_y = _root.centerPoint_mc._y;
}



i tryed it butt it did'nt work?

wgf
01-22-2003, 02:07 PM
Is flash Mx better than flash 5?

dr.swank
01-22-2003, 02:36 PM
is pizza better than crackers? is a cold beer better than a warm one?? is sitting in the sun at 30 degrees celcius while watching a sunset over a cuban beach better than taking the bus to work in Stockholm? is Lyle Lovett the ultimate asker of the infamous if question? in a word

yes.

:D

wgf
01-22-2003, 02:40 PM
lol, but my ather questions bifore?

dr.swank
01-22-2003, 02:42 PM
one quick techie thing,

you could put all of you growing things in a single mc, grow that and reference the center anchor on _root. I should warn you though that you are going to have to spend some time getting your anchor points in you mc's right. I am refering to the location of the grafix in their own symbol instances. you should do this now as it will get even worse if you wait. I know, I made the same mistake once. Got a twitch in my left pinky toe from it, chronic condition

<twitches toe and slams shin into table leg; screams; mumbles something about the lousy insurance company!!...>

see what I mean.

dr.swank
01-22-2003, 02:45 PM
post your fla and i will have a gander.. :)

wgf
01-22-2003, 02:45 PM
i'm making a fake movie first sow thats now problem

wgf
01-22-2003, 02:47 PM
sorry but i don't understand the anser :s

dr.swank
01-22-2003, 02:50 PM
its called nesting. Make all of your faces and tvs and all... select them all and make a symbol out of it. name that allStuff_mc and then scale that. You can still reference everything inside it via it "adress":


allStuff_mc.smily1_mc.onRollover=function(){
play()}


etc.. and so on