PDA

View Full Version : teach me platfrom game physics


xdeath
08-28-2009, 03:28 AM
well the title says it all really. i'm looking for a teacher, so i can learn how to make great platform engines and or games.

what i wish to learn:
all of this will be in as3 by the way. and i learned tile based levels in both as3 and as2 so we will be making this example from that tile based level system. just because it will be easier.

first off the basics; gravity, moving left and right. then going more complicated so slopes being introduced. then get slightly more complicated and make accelerated movement. then things get slightly more hard when jumping is introduced and it would be the kind of jumping were you can set the max height but you can actually let go of the jump button while jumping and if it hasn't reached max height yet it begins to fall until it hits ground.

also even know that all i wish to learn it would involve understanding those variables that people use sometimes in there examples like wind resistance and friction while moving and also there is one called velocity sometimes. i've got confused by all of them many times. so if at all possible you could help teach me that to that would be awesome.

Interested?
well if your interested in wanting to teach me this, please email me at scorpafied@gmail.com

i'm alot more active on my email account so i will reply quicker if you email me. thats why i provided it. :)

well thanks in advance.

xdeath
08-29-2009, 01:27 PM
why isn't anyone replying?

sam.uk.net
08-29-2009, 05:59 PM
Perhaps not many people are experienced in this area or they just can't be asked :eek:

But I've always wanted to do that kind of stuff you mentioned in your post. I guess I'll never find out :(

sam.uk.net

xdeath
08-30-2009, 06:27 AM
yeah i've always wanted to learn. this forum i always considered to be really smart. if there not skilled enough then why do some many people come here?

CyanBlue
08-30-2009, 06:41 AM
It's one thing to answer questions at the forum and teaching somebody on stuff... It takes whole lot more time and dedication to teach somebody than writing replies at the forum... Besides, I don't see any information regarding the compensation, so that probably threw off lots of people... I think the most important factor that chases people away is that you have listed the content that is very broad to cover, and that does require good amount of time for anybody to help... That's my 2 cents... ;)

xdeath
08-30-2009, 07:18 AM
yeah but i figured surely there would have been someone that could have helped me out. i've have this problem everytime i ask a complicated question, i get no replies.

sam.uk.net
08-30-2009, 09:53 AM
:eek:

hopefully someone will know. Just a waiting game.

sam.uk.net

xdeath
09-03-2009, 01:41 AM
flashkit are helping me out a little right now. i'm not really getting anywere coding wise. but hopefully i will soon.

Joony
09-03-2009, 08:01 AM
If there isn't a course you can take, the best thing I can recommend doing is reading as much as you can about it.

There are thousands of good books on physics, and quite a few that put physics in a games context.
http://oreilly.com/catalog/9780596000066/

People have even written books about game physics with examples in Actionscript 3.0. I believe this one even has a chapter on platform games.
http://www.amazon.co.uk/ActionScript-3-0-Game-Programming-University/dp/0789737027

This is the best advice I can give: if you don't know something, read as much as you can about it until you do.

sam.uk.net
09-03-2009, 09:59 AM
I've got that book! I never knew it had that it....

Thanks

sam.uk.net