macca1554
09-13-2009, 05:48 AM
Hi guys, I did a pong game tutorial and changed everything so that the pads are on the Y axis instead of X. I managed to get everything moving correctly, except everything is at a fraction of the speed of the version from the tutorial with the pads at top and bottom. Also, the ball does not spin properly when it is hit.
Here is the tutorials script
stop();
_root.pscore = 0;
_root.escore = 0;
_root.epad.speed = _global.espeed;
function start() {
_root.epad._x = 220;
_root.ppad._x = 255;
_root.ball._x = 255;
_root.ball._y = 200;
_root.ball.xspeed = 1;
_root.ball.yspeed = 10;
if (escore == 10) {
_global.won = "enemy";
_root.gotoAndStop('final');
}
if (pscore == 10) {
_global.won = "player";
_root.gotoAndStop('final');
}
}
start();
ppad.onEnterFrame = function() {
if (Key.isDown(Key.LEFT) and ppad._x>50) {
ppad._x -= 10;
}
if (Key.isDown(Key.RIGHT) and ppad._x<500) {
ppad._x += 10;
}
if (this.hitTest(_root.ball)) {
_root.ball.yspeed = _root.ball.yspeed*-1;
ballrotation = (_root.ball._x-_root.ppad._x)/10;
_root.ball.xspeed += ballrotation;
}
};
epad.onEnterFrame = function() {
if (_root.ball._x>_root.epad._x) {
epad._x += _root.epad.speed;
}
if (_root.ball._x<_root.epad._x) {
epad._x -= _root.epad.speed;
}
if (this.hitTest(_root.ball)) {
_root.ball.yspeed = _root.ball.yspeed*-1;
ballrotation = (_root.ball._x-_root.epad._x)/10;
_root.ball.xspeed += ballrotation;
}
};
ball.onEnterFrame = function() {
_root.ball._y += _root.ball.yspeed;
_root.ball._x += _root.ball.xspeed;
if (this._x>550) {
this.xspeed = this.xspeed*-1;
}
if (this._x<0) {
this.xspeed = this.xspeed*-1;
}
if (this._y<0) {
_root.pscore++;
start();
}
if (this._y>400) {
_root.escore++;
start();
}
};
and this is mine
stop();
_root.pscore = 0;
_root.escore = 0;
_root.epad.speed = _global.espeed;
function start() {
_root.epad._Y = 150;
_root.ppad._Y = 150;
_root.ball._x = 255;
_root.ball._y = 200;
_root.ball.yspeed = 1;
_root.ball.xspeed = 10;
if (escore == 10) {
_global.won = "enemy";
_root.gotoAndStop('gameover');
}
if (pscore == 10) {
_global.won = "player";
_root.gotoAndStop('gameover');
}
}
start();
ppad.onEnterFrame = function() {
if (Key.isDown(87) and ppad._y>50) {
ppad._y -= 10;
}
if (Key.isDown(83) and ppad._y<350) {
ppad._y += 10;
}
if (this.hitTest(_root.ball)) {
_root.ball.xspeed = _root.ball.xspeed*-1;
ballrotation = (_root.ball._y-_root.ppad._y)/10;
_root.ball.xspeed += ballrotation;
}
};
epad.onEnterFrame = function() {
if (_root.ball._y>_root.epad._y) {
epad._y += _root.epad.speed;
}
if (_root.ball._y<_root.epad._y) {
epad._y -= _root.epad.speed;
}
if (this.hitTest(_root.ball)) {
_root.ball.xspeed = _root.ball.xspeed*-1;
ballrotation = (_root.ball._y-_root.epad._y)/10;
_root.ball.yspeed += ballrotation;
}
};
ball.onEnterFrame = function() {
_root.ball._y += _root.ball.yspeed;
_root.ball._x += _root.ball.xspeed;
if (this._y>400) {
this.yspeed = this.yspeed*-1;
}
if (this._y<0) {
this.yspeed = this.yspeed*-1;
}
if (this._x<0) {
_root.pscore++;
start();
}
if (this._x>550) {
_root.escore++;
start();
}
}
;
Thanks in advance for the help :p
Here is the tutorials script
stop();
_root.pscore = 0;
_root.escore = 0;
_root.epad.speed = _global.espeed;
function start() {
_root.epad._x = 220;
_root.ppad._x = 255;
_root.ball._x = 255;
_root.ball._y = 200;
_root.ball.xspeed = 1;
_root.ball.yspeed = 10;
if (escore == 10) {
_global.won = "enemy";
_root.gotoAndStop('final');
}
if (pscore == 10) {
_global.won = "player";
_root.gotoAndStop('final');
}
}
start();
ppad.onEnterFrame = function() {
if (Key.isDown(Key.LEFT) and ppad._x>50) {
ppad._x -= 10;
}
if (Key.isDown(Key.RIGHT) and ppad._x<500) {
ppad._x += 10;
}
if (this.hitTest(_root.ball)) {
_root.ball.yspeed = _root.ball.yspeed*-1;
ballrotation = (_root.ball._x-_root.ppad._x)/10;
_root.ball.xspeed += ballrotation;
}
};
epad.onEnterFrame = function() {
if (_root.ball._x>_root.epad._x) {
epad._x += _root.epad.speed;
}
if (_root.ball._x<_root.epad._x) {
epad._x -= _root.epad.speed;
}
if (this.hitTest(_root.ball)) {
_root.ball.yspeed = _root.ball.yspeed*-1;
ballrotation = (_root.ball._x-_root.epad._x)/10;
_root.ball.xspeed += ballrotation;
}
};
ball.onEnterFrame = function() {
_root.ball._y += _root.ball.yspeed;
_root.ball._x += _root.ball.xspeed;
if (this._x>550) {
this.xspeed = this.xspeed*-1;
}
if (this._x<0) {
this.xspeed = this.xspeed*-1;
}
if (this._y<0) {
_root.pscore++;
start();
}
if (this._y>400) {
_root.escore++;
start();
}
};
and this is mine
stop();
_root.pscore = 0;
_root.escore = 0;
_root.epad.speed = _global.espeed;
function start() {
_root.epad._Y = 150;
_root.ppad._Y = 150;
_root.ball._x = 255;
_root.ball._y = 200;
_root.ball.yspeed = 1;
_root.ball.xspeed = 10;
if (escore == 10) {
_global.won = "enemy";
_root.gotoAndStop('gameover');
}
if (pscore == 10) {
_global.won = "player";
_root.gotoAndStop('gameover');
}
}
start();
ppad.onEnterFrame = function() {
if (Key.isDown(87) and ppad._y>50) {
ppad._y -= 10;
}
if (Key.isDown(83) and ppad._y<350) {
ppad._y += 10;
}
if (this.hitTest(_root.ball)) {
_root.ball.xspeed = _root.ball.xspeed*-1;
ballrotation = (_root.ball._y-_root.ppad._y)/10;
_root.ball.xspeed += ballrotation;
}
};
epad.onEnterFrame = function() {
if (_root.ball._y>_root.epad._y) {
epad._y += _root.epad.speed;
}
if (_root.ball._y<_root.epad._y) {
epad._y -= _root.epad.speed;
}
if (this.hitTest(_root.ball)) {
_root.ball.xspeed = _root.ball.xspeed*-1;
ballrotation = (_root.ball._y-_root.epad._y)/10;
_root.ball.yspeed += ballrotation;
}
};
ball.onEnterFrame = function() {
_root.ball._y += _root.ball.yspeed;
_root.ball._x += _root.ball.xspeed;
if (this._y>400) {
this.yspeed = this.yspeed*-1;
}
if (this._y<0) {
this.yspeed = this.yspeed*-1;
}
if (this._x<0) {
_root.pscore++;
start();
}
if (this._x>550) {
_root.escore++;
start();
}
}
;
Thanks in advance for the help :p