View Full Version : How is this effect achieved?
Digital Pimp
10-13-2009, 03:28 PM
Hi
I am looking to do something similar to the effect in the header of www.loadedrecords.com . Does anyone have any idea how or could anyone point me to a tutorial?
TIA
Russ
Digital Pimp
10-13-2009, 03:29 PM
Hi
I am looking to do something similar to the effect in the header of www.loadedrecords.com . Does anyone have any idea how or could anyone point me to a tutorial?
TIA
Russ
bobafett5
10-13-2009, 03:53 PM
they are using the curveTo method and they are just randomizing the angles and endpoints. I have not found anything online that demonstrates how to do this. You should look into getting keith peters "Make Things Move" book. I've read it and it's really good and easy to follow. I think you'll find what you need in ch. 3 but you'll have to do some experimenting to customize his examples.
http://www.friendsofed.com/book.html?isbn=9781590595183
Striker9099
10-13-2009, 04:10 PM
I recommend this books too... I really enjoyed reading it
Although yes that is a great book and this could perhaps be done via the drawing API curveTo as mentioned. I wanted to point out that if you look at the effect...
http://www.loadedrecords.com/assets/plecs.swf
You see breaks in the drawing (between segments), thus its probably just using masks in some fashion or another to reveal things. If it was using the drawing API I would think it would be constant without the segments between things.
I say its just masks (and maybe some other smoke and mirrors). ;)
Digital Pimp
10-13-2009, 04:31 PM
Thanks for the replys guys. Will let you know how I get on.
TomMalufe
10-13-2009, 05:26 PM
http://www.loadedrecords.com/assets/plecs.swf
After taking a look at the SWF myself, I would say that it's actually a grid of movieclips. they have 3 movieclips. One that animates straight, one that curves left, and one that curves right. They randomly choose the NEXT movieclip out of the 3, but it's placement and rotation depend on the previous movieclip (so that it looks continuous).
If you watch for long enough you can see MCs being removed and reused to conserve memory.
The MCs themselves my or may not be timeline based. I know that I wouldn't bother drawing them on the timeline, I would draw them with the graphics API. But that's my style.
TomMalufe
10-13-2009, 09:13 PM
So I threw something together for the fun of it if you would like to see it here.
http://wonderfl.net/code/19b904ebe2de4bfcd4098de0b5058c1a963668fe
It's not exactly the same as your example, but I thought it would be neat to add some cool effects to it. So I'm drawing it to a bitmapData object.
attunedesigns
10-14-2009, 01:21 PM
Tom! Thats brilliant, well done.
Glad to see wonderfl given some attention. Its an incredible site to study. Some genius work up there.
Nice work TomMalufe, runs really smooth utilizing BitmapData. Not sure if Digital Pimp is using AS2/AS3, how about an AS2 version ;-)
Again nice work. Some interesting forks already.
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