View Full Version : FDT - CS4 best practice?

Greg SS
11-22-2009, 10:55 PM
I have 2 30 frames bitmap data animation I need to build on the fly, so naturally, with FDT wanting to check every single class existence, I have to make a wrapper empty class for each and every bitmap data, sound, movie clip, and sprite assets in the library, which is kinda painful.

Is there a better way? What is the best practice in working with FDT and CS4?

01-27-2010, 12:11 PM
You could compile a SWC. Then in fdt right click on it and select source folder > add to class path.

Or, I *think* the latest version of fdt supports flex style embedding but I need to check on that.