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Renderer10
03-10-2010, 11:41 PM
Hello all,

I'm working on a rather large project currently, and was curious as to how much setting stage.quality to "low" would speed things up... not that it's necessary, I was just curious.

After setting stage.quality to StageQuality.LOW, "LOW", and "low" (really all the same thing), and then with the help of Google, I've come to the conclusion that the AIR runtime doesn't allow any quality less than high.

Does anyone have any clue as to why this is? The quality settings deal purely with anti-aliasing, so it seems odd that AIR is only capable of using a 4x4 pixel grid for AA and nothing else, not even NO AA.

It could be possible that in the future I'd want to ditch AA for the speed bonus, but the fact that it's IMPOSSIBLE is a bit of a downer... :confused:

Thanks for any input,

-Renderer10

NoobsArePeople2
03-11-2010, 05:29 PM
I wonder if dynamically changing the frame rate wouldn't accomplish what you want. I know you can do this in AIR.

Renderer10
03-11-2010, 10:17 PM
Well, the thing is, if the application is taking a performance hit, the frame rate will be forced to drop, so dynamically changing it doesn't really make sense. That'd be like chopping down a tree in the middle of a forest because you're afraid it might fall over... :P

-Renderer10